public PrefabGeneratorWindow()
        {
            mMonsterGenerator = new MonsterGenerator();
            mMonsterGenerator.Init(ANIMATION_PATH, ANIMATOR_CONTROLLER_PATH, PREFAB_PATH);

            mPlayerGenerator = new PlayerGenerator();
            mPlayerGenerator.Init(ANIMATION_PATH, ANIMATOR_CONTROLLER_PATH, PREFAB_PATH);

            mTerrainGenerator = new TerrainGenerator();
            mTerrainGenerator.Init(ANIMATION_PATH, ANIMATOR_CONTROLLER_PATH, PREFAB_PATH);
        }