예제 #1
0
 /// <summary>
 /// Setup needed per scene, when it is loaded.
 /// </summary>
 public void setup()
 {
     restoreLookDir = Camera.main.GetComponent <RestoreAfterLookDirections>();
     playerFollower = Camera.main.GetComponent <PlayerFollowerXY>();
     dirSign        = 0f;
     timing         = 0f;
 }
예제 #2
0
 // Use this for initialization
 void Start()
 {
     fader       = (IFadeable)Camera.main.GetComponentInChildren(typeof(IFadeable));
     camFollower = GameObject.FindObjectOfType(typeof(PlayerFollowerXY)) as PlayerFollowerXY;
 }
예제 #3
0
 /// <summary>
 /// Setup needed per scene, when it is loaded.
 /// </summary>
 public void setup()
 {
     restoreLookUp  = Camera.main.GetComponent <RestoreAfterLookUpwards>();
     playerFollower = Camera.main.GetComponent <PlayerFollowerXY>();
     lookingUp      = false;
 }