/// <summary> /// Setup needed per scene, when it is loaded. /// </summary> public void setup() { restoreLookDir = Camera.main.GetComponent <RestoreAfterLookDirections>(); playerFollower = Camera.main.GetComponent <PlayerFollowerXY>(); dirSign = 0f; timing = 0f; }
// Use this for initialization void Start() { fader = (IFadeable)Camera.main.GetComponentInChildren(typeof(IFadeable)); camFollower = GameObject.FindObjectOfType(typeof(PlayerFollowerXY)) as PlayerFollowerXY; }
/// <summary> /// Setup needed per scene, when it is loaded. /// </summary> public void setup() { restoreLookUp = Camera.main.GetComponent <RestoreAfterLookUpwards>(); playerFollower = Camera.main.GetComponent <PlayerFollowerXY>(); lookingUp = false; }