예제 #1
0
 public PlayerState_Idle(PlayerFSM owner, PlayerFSM.PlayerFSMState state) : base(owner, state)
 {
 }
예제 #2
0
 public PlayerState_Jumping(PlayerFSM owner, PlayerFSM.PlayerFSMState state) : base(owner, state)
 {
 }
예제 #3
0
 public PlayerState(PlayerFSM owner, PlayerFSM.PlayerFSMState state)
 {
     this.owner = owner;
     this.state = state;
 }