Ejemplo n.º 1
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 public PlayerState_Idle(PlayerFSM owner, PlayerFSM.PlayerFSMState state) : base(owner, state)
 {
 }
Ejemplo n.º 2
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 public PlayerState_Jumping(PlayerFSM owner, PlayerFSM.PlayerFSMState state) : base(owner, state)
 {
 }
Ejemplo n.º 3
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 public PlayerState(PlayerFSM owner, PlayerFSM.PlayerFSMState state)
 {
     this.owner = owner;
     this.state = state;
 }