public PlayerState_Idle(PlayerFSM owner, PlayerFSM.PlayerFSMState state) : base(owner, state) { }
public PlayerState_Jumping(PlayerFSM owner, PlayerFSM.PlayerFSMState state) : base(owner, state) { }
public PlayerState(PlayerFSM owner, PlayerFSM.PlayerFSMState state) { this.owner = owner; this.state = state; }