void Start () { MinionManager.Instance.Init(); opponent = new Player(); you = new Player(); activePlayer = you; yourPlayerDeck = new PlayerDeck(); opponentPlayerDeck = new PlayerDeck(); yourPlayerDeck.Init(PlayerType.You); opponentPlayerDeck.Init(PlayerType.Opponent); opponent.Init(PlayerType.Opponent); you.Init(PlayerType.You); opponent.GameStart(); you.GameStart(); activePlayer.FirstStartTurn(); NextTurnButton.ReleasedEvent += StartFight; }
private void Awake() { _playerDeck.Init(this); }