private void GetCardFromDeck() { nextCard = currentPlayerDeck.GetCard(); nextCard.Present(); nextCard.Position(nextCardTr.position, Vector3.one * 0.5f, true); }
private void GetCardFromDeck() { nextCard = currentPlayerDeck.GetCard(); nextCard.Present(); nextCard.Position(nextCardTr.position, Vector3.one * 0.5f, true); }