public void LoadLevelDataFromSave()
    {
        activeLevelData.partTheme = (PartTheme)Enum.GetValues(typeof(PartTheme)).GetValue(PlayerDataController.data.levelPartTheme);
        var loadedTheme = Resources.LoadAll("Parts/" + activeLevelData.partTheme.ToString(), typeof(Sprite));

        lastPartTheme = activeLevelData.partTheme;
        activeLevelData.levelPartSprites = new List <Sprite>();
        foreach (var theme in loadedTheme)
        {
            activeLevelData.levelPartSprites.Add(theme as Sprite);
        }


        foreach (var cell in PlayerDataController.data.uncompletedLevel)
        {
            if (cell.isFull)
            {
                GameManager.instance.SpawnPart(GameManager.cells[new Tuple <int, int>(cell.x, cell.y)]);
            }
        }
        int  k = 0;
        bool isLevelCompleted = true;

        foreach (var mission in activeLevelData.missions)
        {
            string animalPlayerPrefsName = "animalProgress" + LevelManager.instance.activeLevelData.animalIndex[k];
            mission.RewindMissionCount(PlayerDataController.GetData <int>(animalPlayerPrefsName));
            k++;
            if (!mission.missionCompleted)
            {
                isLevelCompleted = false;
            }
        }
        GameManager.instance.GameModeType = (GameManager.ModeTypes)Enum.GetValues(typeof(GameManager.ModeTypes))
                                            .GetValue(PlayerDataController.data.levelModIndex);

        GameManager.instance.CheckMode();

        foreach (var shape in PlayerDataController.data.savedShapes)
        {
            GameManager.instance.SpawnShape(shape.x, shape.y);
        }

        Player.main.goldAccuiredThisLevel = PlayerDataController.data.goldAccuiredThisLevel;
        if (isLevelCompleted)
        {
            UIManager.instance.OpenScreen((int)UIManager.Screens.SuccessUI);
        }
        else
        {
            UIManager.instance.OpenScreen((int)UIManager.Screens.LevelInfoUI);
        }

        GameManager.instance.CheckEmptyCellCount();
        GameManager.instance.CanShapesFit();
    }
예제 #2
0
    public void ShowRewarded(string rewardName, Action <string, AD_STATES> onState, Action <string, AD_STATES> onCmplt)
    {
        if (onCmplt != null)
        {
            onComplete = onCmplt;
        }

        if (PlayerDataController.data.isTest && Application.platform != RuntimePlatform.IPhonePlayer && Application.platform != RuntimePlatform.Android)
        {
            if (onState != null)
            {
                onState(rewardName, AD_STATES.READY);
            }
            isIntersititialOpen = false;
            PlayerDataController.SaveData("whichVideoFor", rewardName);
            Debug.Log("==========" + PlayerDataController.GetData <string>("whichVideoFor").ToString());
            Simulator.SetActive(true);
            Simulator.transform.GetChild(0).gameObject.GetComponent <Text>().text = "Rewarded Video Ad";

            AMR.AMRSdkConfig.instance.OnVideoShow();

            if (testCoroutine != null)
            {
                StopCoroutine(testCoroutine);
            }

            Simulator.transform.Find("FinishItNow").gameObject.SetActive(true);

            testCoroutine = StartCoroutine(TestAdsDelay(PlayerDataController.data.rewardedDurationForTest));
            return;
        }

        if (AMR.AMRSDK.isRewardedVideoReady())
        {
            if (onState != null)
            {
                onState(rewardName, AD_STATES.READY);
            }
        }
        else
        {
            if (onState != null)
            {
                onState(rewardName, AD_STATES.NOT_READY);
            }
        }
    }