public void LoadNextTutorial() { if (currentLevel != null) { Debug.Log("Destroying"); MonoBehaviour.Destroy(currentLevel); } if (index > 3) { LevelManager.instance.tm = null; LevelManager.instance.LoadLevel(false); PlayerDataController.SaveData("isRefreshDataEveryLaunch", false); UIManager.instance.OpenScreen((int)UIManager.Screens.GamePlayUI); UIManager.instance.CloseScreen((int)UIManager.Screens.GoodJobUI); return; } UIManager.instance.CloseScreen((int)UIManager.Screens.GoodJobUI); currentLevel = MonoBehaviour.Instantiate(tutorialLevels[index]); // activeLevelData = currentLevel.GetComponent<LevelData>(); LevelManager.instance.activeLevelData = currentLevel.GetComponent <LevelData>(); LevelManager.instance.activeLevel = currentLevel; GridConstructer.instance.Init(LevelManager.instance.activeLevelData, true); InitCurrentTutorial(); }
public void Reload() { GamePlayUI.SetActive(true); CloseScreen((int)Screens.Failscreen); PlayerDataController.SaveData("isLevelCompleted", true); LevelManager.instance.LoadLevel(true); }
// Use this for initialization void Start() { playerDataController = GameObject.FindGameObjectWithTag("Persistent") .GetComponent <PlayerDataController>(); PlayerData playerData = playerDataController.GetPlayerData(); equippedItemNames = playerData.equippedItems; foreach (string thisItemName in equippedItemNames) { Debug.Log("(HomeScreenController)" + thisItemName); } foreach (GameObject thisFurniture in furnitures) { thisFurniture.SetActive(false); } foreach (string itemName in equippedItemNames) { Debug.Log("name of equipped items when HomeScreen is loaded: " + itemName); foreach (GameObject thisFurniture in furnitures) { if (thisFurniture.name.Equals(itemName)) { Debug.Log("Setting furniture to equipped"); thisFurniture.SetActive(true); } } } }
private void Awake() { languageController = FindObjectOfType <LanguageController>(); confirmationScreen = FindObjectOfType <ConfirmationScreen>(); recruitmentController = GameObject.FindObjectOfType <RecruitmentController>().GetComponent <RecruitmentController>(); pDataController = GameObject.FindObjectOfType <PlayerDataController>(); }
// Start is called before the first frame update void Start() { sceneLoader = new SceneLoaderService(); characterPrefab = (GameObject)Resources.Load("Prefabs/Characters/RandomCharacter"); playerDataController = GameObject.FindObjectOfType <PlayerDataController>(); GameObject playerLocations = GameObject.FindGameObjectWithTag("PlayerLocations"); GameObject enemyLocations = GameObject.FindGameObjectWithTag("EnemyLocations"); var numOfCharacters = playerDataController.PlayerData.CurrentCrew.Count >= 5 ? 5 : playerDataController.PlayerData.CurrentCrew.Count; for (int i = 0; i < numOfCharacters; i++) { var newPlayer = Instantiate(characterPrefab); var newNpcBase = newPlayer.GetComponent <NpcBase>(); newNpcBase.stats = playerDataController.PlayerData.CurrentCrew[i]; newNpcBase.SetPlayerTeam(true); newNpcBase.SetStartPosition(playerLocations.transform.GetChild(i).transform); goodBois.Add(newNpcBase); } var eventDifficulty = playerDataController.PlayerData.EventDifficulty; var numOfEnemies = Random.Range(3, eventDifficulty * 2 - 1); //TODO change num by parameter for (int i = 0; i < numOfEnemies; i++) { var newPlayer = Instantiate(characterPrefab); var newNpcBase = newPlayer.GetComponent <NpcBase>(); //TODO change level by parametes newNpcBase.stats = new NpcStats(eventDifficulty, eventDifficulty * 2); newNpcBase.SetPlayerTeam(false); newNpcBase.SetStartPosition(enemyLocations.transform.GetChild(i).transform); badBois.Add(newNpcBase); } turn = 0; PrepareBattle(); }
private void Awake() { sceneLoaderService = new SceneLoaderService(); paused = false; PauseMenu.SetActive(false); playerDataController = FindObjectOfType <PlayerDataController>(); }
public static void Initialize() { if (_instance == null) { _instance = new PlayerDataController(); } _instance.LoadData(); }
public void ToggleHaptic() { hapticSetting = !hapticSetting; PlayerDataController.SaveData("isVibrationOpen", hapticSetting); hapticSettingDisplay.sprite = hapticSprites[hapticSetting ? 1 : 0]; Debug.Log("Haptic Toggled"); }
void Awake() { portraits = new List <Sprite>(); playerDataController = FindObjectOfType <PlayerDataController>(); uiController = FindObjectOfType <UIController>(); portraits = Resources.LoadAll <Sprite>("Sprites").ToList(); shopCanvas.SetActive(false); }
public void ToggleSound() { soundSetting = !soundSetting; PlayerDataController.SaveData("isSoundOpen", soundSetting); PlayerDataController.SaveData("isRefreshDataEveryLaunch", !soundSetting); soundSettingDisplay.sprite = soundSprites[soundSetting ? 1 : 0]; Debug.Log("Sound Toggled"); }
public static void Initialize() { if (_instance == null) { _instance = new PlayerDataController(); } //Debug.Log(Application.persistentDataPath + "/data.dat"); _instance.LoadData(); }
void Loaded() { _settingsFile = new JSONFile <ConfigData>($"{Name}", ConfigLocation.Config, extension: ".cfg"); PlayerData = new PlayerDataController <SlotPlayerData>(); if (lang_en.Count > 0) { lang.RegisterMessages(lang_en, this); //Setup lang now by default in case it is needed } }
private void Awake() { //load playerData or set default values PlayerDataController.Initialize(); PlayerDataController.Instance.LoadData(); GameData.Initialize(); SoundManager.Initialize(); }
public void LoadLevelDataFromSave() { activeLevelData.partTheme = (PartTheme)Enum.GetValues(typeof(PartTheme)).GetValue(PlayerDataController.data.levelPartTheme); var loadedTheme = Resources.LoadAll("Parts/" + activeLevelData.partTheme.ToString(), typeof(Sprite)); lastPartTheme = activeLevelData.partTheme; activeLevelData.levelPartSprites = new List <Sprite>(); foreach (var theme in loadedTheme) { activeLevelData.levelPartSprites.Add(theme as Sprite); } foreach (var cell in PlayerDataController.data.uncompletedLevel) { if (cell.isFull) { GameManager.instance.SpawnPart(GameManager.cells[new Tuple <int, int>(cell.x, cell.y)]); } } int k = 0; bool isLevelCompleted = true; foreach (var mission in activeLevelData.missions) { string animalPlayerPrefsName = "animalProgress" + LevelManager.instance.activeLevelData.animalIndex[k]; mission.RewindMissionCount(PlayerDataController.GetData <int>(animalPlayerPrefsName)); k++; if (!mission.missionCompleted) { isLevelCompleted = false; } } GameManager.instance.GameModeType = (GameManager.ModeTypes)Enum.GetValues(typeof(GameManager.ModeTypes)) .GetValue(PlayerDataController.data.levelModIndex); GameManager.instance.CheckMode(); foreach (var shape in PlayerDataController.data.savedShapes) { GameManager.instance.SpawnShape(shape.x, shape.y); } Player.main.goldAccuiredThisLevel = PlayerDataController.data.goldAccuiredThisLevel; if (isLevelCompleted) { UIManager.instance.OpenScreen((int)UIManager.Screens.SuccessUI); } else { UIManager.instance.OpenScreen((int)UIManager.Screens.LevelInfoUI); } GameManager.instance.CheckEmptyCellCount(); GameManager.instance.CanShapesFit(); }
// It indicates that the interstitial ad is closed by clicking cross button/back button public void OnInterstitialDismiss() { //timer i sifirliyoruz Timer.Reset(); AdManager.instance.onComplete(PlayerDataController.data.whichVideoFor, AdManager.AD_STATES.NOT_COMPLETE); PlayerDataController.SaveData("whichVideoFor", ""); AMRSDK.loadInterstitial(); Debug.Log("Intersititial Ad dismiss!"); }
// Use this for initialization public void Start() { GameObject playerDatagO = GameObject.FindGameObjectWithTag("Persistent"); if (playerDatagO != null) { playerData = playerDatagO.GetComponent <PlayerDataController> (); } //StartNewRound (); }
private void Awake() { GameObject dome = GameObject.FindGameObjectWithTag("Sky"); domeRenderer = dome.GetComponent <Renderer>(); domeRenderer.material.mainTextureOffset = new Vector2(offset, 0); domeRenderX = domeRenderer.material.mainTextureOffset.x; pDController = FindObjectOfType <PlayerDataController>().GetComponent <PlayerDataController>(); uiController = FindObjectOfType <UIController>().GetComponent <UIController>(); }
public void SaveShapes() { PlayerDataController.data.savedShapes = new List <MyTuples>(); foreach (var shape in GameManager.instance.currentShapes) { Shape shapeData = shape.GetComponent <Shape>(); PlayerDataController.data.savedShapes.Add(new MyTuples(shapeData.id, shapeData.spawnIndex)); } PlayerDataController.SaveData("savedShapes", FlatHelper.ToJson <MyTuples>(PlayerDataController.data.savedShapes)); }
public void UpdatePlayerGold(int amount) { if (amount != 0) { Gold += amount; PlayerDataController.SaveData("gold", Gold); UIManager.instance.UpdateGoldText(); } }
// It indicates that the user deserves to receive a reward. You may need to store this information in a variable and give a reward // to the user after OnVideoDismiss() callback is called by showing some animations for instance. // Note: If OnVideoComplete callback is called for the ad, it is always called before OnVideoDismiss() callback. public void OnVideoComplete() { PlayerDataController.SaveData("isRewardedVideoWatched", true); AdManager.instance.onComplete(PlayerDataController.data.whichVideoFor, AdManager.AD_STATES.COMPLETE); if (PlayerDataController.data.GetVideoReward(PlayerDataController.data.whichVideoFor) > 0) { PlayerDataController.SaveData(PlayerDataController.data.whichVideoFor, PlayerDataController.data.GetVideoReward(PlayerDataController.data.whichVideoFor), true); } Debug.Log("Video Ad complete!"); }
public void SaveBlockStatusChange(CellManager placement, bool placed) { MyTuples myTuple = PlayerDataController.data.uncompletedLevel.GetTuple(placement.index.x, placement.index.y); if (myTuple.isFull != placed) { myTuple.isFull = placed; PlayerDataController.SaveData("uncompletedLevel", FlatHelper.ToJson <MyTuples>(PlayerDataController.data.uncompletedLevel)); } }
public void SaveMissionProgress(Mission mission) { // int k = 0; // foreach (var mission in activeLevelData.missions) // { string animalPlayerPrefsName = "animalProgress" + LevelManager.instance.activeLevelData.animalIndex[activeLevelData.missions.IndexOf(mission)]; PlayerDataController.SaveData(animalPlayerPrefsName, mission.Count); // k++; // } }
public void WinThisRound() { playerDataController = GameObject.FindGameObjectWithTag("Persistent") //Get the PlayerDataController .GetComponent <PlayerDataController>(); if (playerDataController) { Debug.Log("playerDataController is found successfully"); playerDataController.UpdatePlayerCoins(10); } }
public static void SavePlayerData(PlayerDataController data) { BinaryFormatter bin = new BinaryFormatter(); string path = Application.persistentDataPath + "/player.bin"; FileStream stream = new FileStream(path, FileMode.Create); PlayerData playerData = new PlayerData(data); bin.Serialize(stream, playerData); stream.Close(); }
// Start is called before the first frame update void Start() { if (!dataController) { Debug.LogError("Did not assign PlayerDataController, try to find one..."); dataController = GameObject.FindObjectOfType <PlayerDataController>(); if (!dataController) { Debug.LogError("PlayerDataController NOT EXIST!!!"); } } }
private void Awake() { if (instance == null) { instance = this; ItemsList = new Dictionary <InventoryItem, int>(); } else { Destroy(this.gameObject); } DontDestroyOnLoad(instance); }
private void Awake() { if (PlayerDataController.Instance == null) { PlayerDataController.Instance = this; DontDestroyOnLoad(this); DeadCounter.f_Reset(); } else { Destroy(this.gameObject); } }
// It indicates that the rewarded video ad is closed by clicking cross button/back button. // It does not mean that the user deserves to receive a reward. You need to check whether OnVideoComplete callback is called or not. public void OnVideoDismiss() { if (PlayerDataController.data.isRewardedVideoWatched) { AdManager.instance.onComplete(PlayerDataController.data.whichVideoFor, AdManager.AD_STATES.COMPLETE); } else { AdManager.instance.onComplete(PlayerDataController.data.whichVideoFor, AdManager.AD_STATES.NOT_COMPLETE); } PlayerDataController.SaveData("whichVideoFor", ""); AMRSDK.loadRewardedVideo(); Debug.Log("Video Ad dismiss!"); }
void Awake() { if (Controller != null && Controller != this) { Destroy(gameObject); return; } else { Controller = this; } DontDestroyOnLoad(gameObject); }
IEnumerator RandomSelectAnimation(int cycleCount, int[] travelList, int whichTheme) { var elapsed = 0; var xInc = 234; var yInc = -233.5f; var defaultX = -354.0f; var defaultY = 443.0f; animatedSelectedTheme.SetActive(true); if (whichTheme == 0) { lastSelectedTheme1.sprite = openThemeSprite; } else { lastSelectedTheme2.sprite = openThemeSprite; } while (elapsed < cycleCount) { animatedSelectedTheme.GetComponent <RectTransform>().position = new Vector2( Screen.width / 2 + defaultX + xInc * (travelList[elapsed] % 4), Screen.height / 2 + defaultY + yInc * (int)(travelList[elapsed] / 4) ); yield return(new WaitForSeconds(.15f)); elapsed++; } animatedSelectedTheme.SetActive(false); if (whichTheme == 0) { PlayerDataController.ChangeValueInList("theme1", "item" + (travelList[travelList.Length - 1] + 1), true); PlayerDataController.SaveData("gold", PlayerDataController.data.gold - PlayerDataController.data.inventory1RandomGoldPrice); ChangeTheme1(travelList[travelList.Length - 1]); } else { PlayerDataController.ChangeValueInList("theme2", "item" + (travelList[travelList.Length - 1] + 1), true); PlayerDataController.SaveData("gold", PlayerDataController.data.gold - PlayerDataController.data.inventory2RandomGoldPrice); ChangeTheme2(travelList[travelList.Length - 1]); } UpdateGoldText(); StopCoroutine(randomSelectCoroutine); }
void Awake() { instance = this; }