// Use this for initialization void Start() { m_player = GameObject.FindWithTag(playerTag); m_thirdPersonUserControl = m_player.GetComponent <ThirdPersonUserControl> (); m_playerCutsceneSpeedController = m_player.GetComponent <PlayerCutsceneSpeedController> (); BindPlayerToAnimationTrack(); }
// Use this for initialization void Start() { m_playerObject = GameObject.FindWithTag(playerTag); m_inputController = m_playerObject.GetComponent <ThirdPersonUserControl> (); m_playerCutsceneSpeedController = m_playerObject.GetComponent <PlayerCutsceneSpeedController> (); ToggleInteractUI(false); }
public bool SetComponents() { if (gameManager == null) { gameManager = FindObjectOfType <GameManager>(); } if (player == null) { player = gameManager.playerAtivo.gameObject; } if (playerCutscene == null) { playerCutscene = player.GetComponent <PlayerCutsceneSpeedController>(); } if (inputController == null) { inputController = player.GetComponent <Player>().playerController; } if (playerRoot == null) { playerRoot = player.transform.root.gameObject; } if (player != null && playerRoot != null && playerCutscene != null && inputController != null) { return(true); } else { return(false); } }
void Awake() { playerObject = GameObject.FindWithTag(playerTag); playerCutsceneSpeedController = playerObject.GetComponent <PlayerCutsceneSpeedController>(); }