예제 #1
0
 void ToggleInput(bool newState)
 {
     if (disablePlayerInput)
     {
         playerCutsceneSpeedController.SetPlayerSpeed();
     }
 }
예제 #2
0
 void ToggleInput(bool newState)
 {
     if (disablePlayerInput)
     {
         m_playerCutsceneSpeedController.SetPlayerSpeed();
         m_inputController.inputAllowed = newState;
     }
 }
예제 #3
0
    IEnumerator ControlPlayerInput()
    {
        playerCutsceneSpeedController.SetPlayerSpeed();
        thirdPersonUserControl.inputAllowed = false;
        yield return(new WaitForSeconds((float)collectedTimeline.duration));

        thirdPersonUserControl.inputAllowed = true;
    }
예제 #4
0
    IEnumerator TimelineLifeCoroutine()
    {
        m_playerCutsceneSpeedController.SetPlayerSpeed();
        m_thirdPersonUserControl.inputAllowed = false;
        yield return(new WaitForSeconds((float)collectedTimeline.duration));

        m_thirdPersonUserControl.inputAllowed = true;
        Destroy(gameObject);
    }