/// <summary> /// Allows user to send a player update /// </summary> /// <param name="request"></param> /// <param name="context"></param> /// <returns></returns> public override async Task <PlayerCreatedResponse> CreatePlayer(PlayerCreateRequest request, ServerCallContext context) { var response = new PlayerCreatedResponse { Id = PlayerIdCounter++.ToString() }; //broadcast return(await Task.FromResult(response)); }
void Start() { m_CreateRequest = GetComponent <PlayerCreateRequest>(); }