/// <summary>
        /// Allows user to send a player update
        /// </summary>
        /// <param name="request"></param>
        /// <param name="context"></param>
        /// <returns></returns>
        public override async Task <PlayerCreatedResponse> CreatePlayer(PlayerCreateRequest request, ServerCallContext context)
        {
            var response = new PlayerCreatedResponse
            {
                Id = PlayerIdCounter++.ToString()
            };

            //broadcast
            return(await Task.FromResult(response));
        }
Esempio n. 2
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 void Start()
 {
     m_CreateRequest = GetComponent <PlayerCreateRequest>();
 }