void UpdateMouseInteractionTouch() { if (Input.GetMouseButtonDown(0) && SysUtils.Screen_lockCursor == false) { //Debug.Log("MouseTouch test"); Vector2 mousepos = new Vector2(Input.mousePosition.x, Input.mousePosition.y); InteractionObject o = PlayerControlsTouch.TouchedInteractionIcon(mousepos); if (o != null) { States.UseObjectDelegate(o); } } }