예제 #1
0
 private void OnDisable()
 {
     if (m_PlayerConnection != null)
     {
         m_PlayerConnection.DisconnectAll();
     }
 }
예제 #2
0
 public void DisconnectFromEditor()
 {
                 #if UNITY_2017_1_OR_NEWER
     playerConnection.DisconnectAll();
                 #endif
 }
예제 #3
0
 private void OnDisable()
 {
     playerConnection.Unregister(EditorConnectionMessageID.Editor, OnEditorMessageReceived);
     playerConnection.DisconnectAll();
 }
예제 #4
0
 public void DisconnectFromEditor()
 {
     playerConnection.DisconnectAll();
 }