private void OnDisable() { if (m_PlayerConnection != null) { m_PlayerConnection.DisconnectAll(); } }
public void DisconnectFromEditor() { #if UNITY_2017_1_OR_NEWER playerConnection.DisconnectAll(); #endif }
private void OnDisable() { playerConnection.Unregister(EditorConnectionMessageID.Editor, OnEditorMessageReceived); playerConnection.DisconnectAll(); }
public void DisconnectFromEditor() { playerConnection.DisconnectAll(); }