Esempio n. 1
0
 private void OnDisable()
 {
     if (m_PlayerConnection != null)
     {
         m_PlayerConnection.DisconnectAll();
     }
 }
Esempio n. 2
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 public void DisconnectFromEditor()
 {
                 #if UNITY_2017_1_OR_NEWER
     playerConnection.DisconnectAll();
                 #endif
 }
Esempio n. 3
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 private void OnDisable()
 {
     playerConnection.Unregister(EditorConnectionMessageID.Editor, OnEditorMessageReceived);
     playerConnection.DisconnectAll();
 }
Esempio n. 4
0
 public void DisconnectFromEditor()
 {
     playerConnection.DisconnectAll();
 }