void Attack()
    {
        PlayerHealth playerHealth = player.GetComponent <PlayerHealth>();

        playerHealth.TakeDamage(5);
        PlayerConfidence playerConfidence = player.GetComponent <PlayerConfidence>();

        playerConfidence.decreaseConfidenceLevel(5);
    }
    void OnParticleCollision(GameObject other)
    {
        PlayerHealth     playerHealth     = player.GetComponent <PlayerHealth>();
        PlayerConfidence playerConfidence = player.GetComponent <PlayerConfidence>();

        if (other.gameObject.CompareTag("Player"))
        {
            Debug.Log("Flame collided w player!");
            playerHealth.TakeDamage(5);
            playerConfidence.decreaseConfidenceLevel(10);
        }
    }