void Attack() { PlayerHealth playerHealth = player.GetComponent <PlayerHealth>(); playerHealth.TakeDamage(5); PlayerConfidence playerConfidence = player.GetComponent <PlayerConfidence>(); playerConfidence.decreaseConfidenceLevel(5); }
void OnParticleCollision(GameObject other) { PlayerHealth playerHealth = player.GetComponent <PlayerHealth>(); PlayerConfidence playerConfidence = player.GetComponent <PlayerConfidence>(); if (other.gameObject.CompareTag("Player")) { Debug.Log("Flame collided w player!"); playerHealth.TakeDamage(5); playerConfidence.decreaseConfidenceLevel(10); } }