public void updateDimondsScore(int value) { m_coinsupdated.SetAvailDiamonds(m_coinsupdated.GetAvailableDiamonds() + value); Debug.Log("availAbleDimonds" + m_coinsupdated.GetAvailableDiamonds()); }
private void setAvailDiamonds(int value) { m_diamonds.SetAvailDiamonds(m_diamonds.GetAvailableDiamonds() + value); }
// Update is called once per frame void Update() { CoinsScoreText.SetText(UpdateScore.GetModifiedAvailCoins().ToString()); DiamondsScoreText.SetText(UpdateScore.GetAvailableDiamonds().ToString()); HeartsScoreText.SetText(UpdateScore.GetAvailableHearts().ToString()); }