private void Start() { charactersLoader = new PlayerCharactersLoader(playerCharacters); CharacterSwapIndexTracker.LastId = charactersLoader.GetLastId(); CharacterSwapIndexTracker.CurrentId = 0; charactersLoader.SetActiveCharacter(0); }
private void Start() { charactersLoader = new PlayerCharactersLoader(playerCharacters); GameObject player = charactersLoader.GetCharacter(CharacterSwapIndexTracker.CurrentId); playerRigidbody = player.GetComponent <Rigidbody>(); }
private void Start() { characterLoader = new PlayerCharactersLoader(playerCharacters); characterLoader.SetActiveCharacter(CharacterSwapIndexTracker.CurrentId); GameObject player = characterLoader.GetCharacter(CharacterSwapIndexTracker.CurrentId); playerJump = player.GetComponent <Jump>(); }
private void Start() { charactersLoader = new PlayerCharactersLoader(playerCharacters); target = charactersLoader.GetCharacter(CharacterSwapIndexTracker.CurrentId).GetComponent <Transform>(); }