public void ShouldIncreaseHeathAfterSleeping_InRange() { var stu = new PlayerCharacter.PlayerCharacter { Health = 100 }; stu.Sleep(); Assert.That(stu.Health, Is.InRange(101, 200)); }
public void ShouldIncreaseHeathAfterSleeping_returnTrue() { var stu = new PlayerCharacter.PlayerCharacter { Health = 100 }; stu.Sleep(); Assert.That(stu.Health, Is.GreaterThan(100)); }