예제 #1
0
 public void OnDisconnect(MobaClient client)
 {
     //每次下线的时候 要通知好友 显示离线状态
     #region 每次下线的时候 要通知好友 显示离线状态
     PlayerModel model = playerCache.GetModel(client);
     if (model != null)
     {
         MobaClient tempClient = null;
         string[]   friends    = model.FriendIdList.Split(',');
         foreach (string item in friends)
         {
             if (string.IsNullOrEmpty(item))
             {
                 continue;
             }
             int id = int.Parse(item);
             if (!playerCache.isOnline(id))
             {
                 continue;
             }
             tempClient = playerCache.GetClient(id);
             Send(tempClient, OpCode.PlayerCode, OpPlayer.FriendOffline, 0, "此玩家已下线", model.Id);
         }
     }
     #endregion
     matchCache.Offline(client, playerCache.GetId(client));
     playerCache.Offline(client);
 }
예제 #2
0
        public void OnDisconnect(MobaClient client)
        {
            //每次下线的时候要通知好友显示离线状态
            PlayerModel model = playerCache.GetModel(client);

            if (model != null)
            {
                string[] friends = model.FriendIdList.Split(',');
                foreach (string item in friends)
                {
                    if (item.Equals(""))
                    {
                        continue;
                    }
                    int itemId = int.Parse(item);
                    if (!playerCache.IsOnLine(itemId))
                    {
                        continue;
                    }
                    MobaClient tempClient = playerCache.GetClient(itemId);
                    Send(tempClient, OpCode.PlayerCode, OpPlayer.FriendOffLine, 0, "此玩家下线", model.Id);
                }

                matchCache.OffLine(client, playerCache.GetId(client));
                playerCache.OffLine(client);
            }
        }
예제 #3
0
        public void OnDisConnect(MOBAClient client)
        {
            //下线的时候,通知在线好友,显示离线状态
            //***这里要通过客户端获取到玩家账号ID,再用账号ID获取到玩家ID,否则会报空
            int accountID = accountCache.GetID(client);
            int playerID  = playerCache.GetID(accountID);

            PlayerModel playerModel = playerCache.GetPlayerModel(playerID);

            if (playerModel != null)
            {
                foreach (int friendID in playerModel.FriendIdList)
                {
                    if (!playerCache.IsOnLine(friendID))    //因为GetPlayerModel,GetClient是获取在线玩家的数据
                    {
                        continue;
                    }
                    MOBAClient friendClient = playerCache.GetClient(friendID);
                    Send(friendClient, OperationCode.PlayerCode, OpPlayer.FriendOnlineState, 1, "好友玩家下线", playerModel.Id);
                }
            }
            matchCache.OffLine(client, playerID);
            playerCache.OffLine(client);
        }