protected override void Awake() { InitializeRB(); if (!_playerStateMachine) { _playerStateMachine = gameObject.AddComponent <PlayerStateMachine>(); } if (!_pawnSprite) { LogMsg("No pawn sprite attached to this object."); } else { if (_pawnSprite is PlayerSpriteCont) { _playerSprite = (PlayerSpriteCont)_pawnSprite; } else { LogMsg("There is a sprite attached to the player, but it is not a player sprite!"); } } if (_audioController is PlayerAudioController) { _playerAudioController = (PlayerAudioController)_audioController; } }
private void OnTriggerEnter2D(Collider2D collision) { PlayerAudioController pAudio = collision.gameObject.GetComponent <PlayerAudioController>(); if (pAudio != null) { print("Change music"); if (isMusicFadeOut) { AM.PlayAudioFadeOut(true); } else if (isBGFadeOut) { AM.PlayAudioFadeOut(false); } else { if (areaMusic != null && AM.GetCurrentMusicClip().name != areaMusic.name) { AM.PlayBGAudioORMusic(areaMusic, true); } if (areaBG != null && AM.GetCurrentBGClip().name != areaBG.name) { AM.PlayBGAudioORMusic(areaBG, false); } } } }
void Start() { maxSpeed = INITIAL_SPEED; currentSpeed = INITIAL_SPEED; jumpAction.performed += ctx => jump(); slideAction.performed += ctx => slide(); moveLeftAction.performed += ctx => moveLeft(); moveRightAction.performed += ctx => moveRight(); touchContact.started += ctx => StartTouchPrimary(ctx); touchContact.canceled += ctx => EndTouchPrimary(ctx); _body = gameObject.GetComponent <Rigidbody>(); _collider = gameObject.GetComponent <BoxCollider>(); starting_elevation = _body.transform.position.y; inventory = GameObject.Find("Inventory"); playerInventoryData = inventory.GetComponent <PlayerInventoryData>(); anim = GameObject.Find("Player Model").GetComponent <Animator>(); bagWeightText.text = "0"; audioController = gameObject.GetComponent <PlayerAudioController>(); // TODO: set music audio source ignoreListenerPause to true moveLeftAction.Enable(); moveRightAction.Enable(); touchContact.Enable(); touchPosition.Enable(); }
// Use this for initialization void Start() { Ring = GetComponent <ParticleSystem>(); HaloController = GetComponent <PlayerHaloController>(); PlayerAudioScript = GetComponent <PlayerAudioController>(); MySoundManagerScript = MySoundManagerObj.GetComponent <MySoundManager>(); }
void Awake() { playerAnimator = GetComponent <Animator>(); playerSpriteRenderer = GetComponent <SpriteRenderer>(); rigidbody2D = GetComponent <Rigidbody2D>(); playerAudioController = GetComponent <PlayerAudioController>(); }
private void Awake() { //取得此物件的碰撞器 this.rb = this.gameObject.GetComponent <Rigidbody2D>(); this.playerController = this.gameObject.GetComponent <PlayerController>(); this.playerAudio = this.gameObject.GetComponent <PlayerAudioController>(); }
void Start() { _body = gameObject.GetComponent <Rigidbody>(); playerController = this.GetComponentInParent <PlayerController>(); animator = gameObject.GetComponent <Animator>(); audioController = GameObject.FindObjectOfType <PlayerAudioController>(); }
private void Awake() { movement = GetComponent <Movement>(); mainCamera = Camera.main.GetComponent <Camera>(); levelController = levelObj.GetComponent <LevelController>(); gravityGun = GetComponent <GravityGun>(); playerAudioController = GetComponent <PlayerAudioController>(); }
void Start() { interactableLayerMask = ((1 << enemyLayer) | (1 << interactablesLayer)); pUI = GetComponent <AirTankController>(); pCon = GetComponent <PlayerController>(); pFeedback = GetComponent <PlayerFeedback>(); pAudio = GetComponent <PlayerAudioController>(); animator = pCon.animator; }
void Start() { playerAudio = GetComponent<PlayerAudioController>(); if (isLocalPlayer) { playerCam = this.GetComponent<PlayerCamera>(); HUD = GameObject.Find("HUD man").GetComponent<PlayerHUD>(); HUD.Spawn(gameObject); } }
private void Awake() { if (instance != null && instance != this) { Destroy(this.gameObject); } else { instance = this; } }
void Start() { _time = 0; _better = 0; currentTime.text = ""; betterTime.text = ""; _initialPos = player.transform.position; Cursor.visible = false; _PMC = player.GetComponent <PlayerMasterController>(); _PAC = player.GetComponent <PlayerAudioController>(); }
protected override void Start() { base.Start(); pFeedback = GetComponent <PlayerFeedback>(); pAudio = GetComponent <PlayerAudioController>(); pHealth = GetComponent <PlayerHealthSystem>(); groundLayerMask = ((1 << groundLayer)) | ((1 << breakableFloorsLayer)) | ((1 << slidingSurfaceLayer)) | ((1 << breakableObjectsLayer)) | ((1 << rollingObjectsLayer)); wallLayerMask = ((1 << groundLayer)) | ((1 << breakableFloorsLayer)) | ((1 << breakableObjectsLayer)); }
void Start() { pCon = GetComponent <PlayerController>(); pAudio = GetComponent <PlayerAudioController>(); pFeedback = GetComponent <PlayerFeedback>(); pInteract = GetComponent <PlayerHandleInteract>(); windDial = Toolbox.GetInstance().GetPlayerManager().GetWindDial(); animator = GetComponent <Animator>(); currentPhase = hurtPhase0; healthNodeFlashRoutine = IInjuredFlashRed(); }
private void OnTriggerEnter2D(Collider2D collision) { PlayerAudioController pAudioCon = collision.gameObject.GetComponent <PlayerAudioController>(); if (pAudioCon != null) { isPlayerInAudioZone = true; if (isWindSoundPlaying) { borasWindAudioSource.Play(); } } }
private void Awake() { controller = new PlayerController(this); cameraControl = GetComponent <CameraController>(); view = GetComponent <View>(); moveControl = GetComponent <MoveController>(); lifeControl = GetComponent <PlayerLifeController>(); adrenalineControl = GetComponent <PlayerAdrenalinController>(); pointsControl = GetComponent <PlayerPointsController>(); shootControl = GetComponent <PlayerShootController>(); audioControl = GetComponent <PlayerAudioController>(); strategyControl = GetComponent <PlayerStrategyController>(); }
private void OnTriggerExit2D(Collider2D collision) { PlayerAudioController pAudioCon = collision.gameObject.GetComponent <PlayerAudioController>(); if (pAudioCon != null) { isPlayerInAudioZone = false; if (isWindSoundPlaying) { StopAllCoroutines(); StartCoroutine(AudioFade(false)); } } }
public static bool Marshmallow_Burn( ref Marshmallow.MallowState ____mallowState, MeshRenderer ____fireRenderer, ref float ____toastedFraction, ref float ____initBurnTime, PlayerAudioController ____audioController) { if (____mallowState == Marshmallow.MallowState.Default) { ____fireRenderer.enabled = true; ____toastedFraction = 1f; ____initBurnTime = Time.time; ____mallowState = Marshmallow.MallowState.Burning; ____audioController.PlayMarshmallowCatchFire(); QSBEventManager.FireEvent(EventNames.QSBMarshmallowEvent, MarshmallowEventType.Burn); } return(false); }
void Start() { // Get all references needed m_RigidBody = GetComponent <Rigidbody>(); m_GameController = FindObjectOfType <GameController>(); m_GC = FindObjectOfType <Game>(); //m_Renderder = GetComponentInChildren<SkinnedMeshRenderer>(); m_Animations = GetComponentInChildren <PlayerAnimation>(); m_PlayerAudio = GetComponent <PlayerAudioController>(); //effectController = GetComponentInChildren<EffectController>(); // Get the current device. Sets the positions for the hand to move to and from currentDevice = (int)GameManager.Instance.currentAspect; if (currentDevice > 2) { currentDevice = 2; } }
public override void Init() { base.Init(); priority = TickPriority.High; _stateMachineController = GetComponent <PlayerStateMachineController>(); _movementController = GetComponent <MovementController>(); _healthController = GetComponent <HealthController>(); _bodyDamageDealer = GetComponent <BodyDamageDealer>(); _weaponController = GetComponent <PlayerWeaponController>(); _audioController = GetComponent <PlayerAudioController>(); AttachComponent(_stateMachineController); AttachComponent(_movementController); AttachComponent(_healthController); AttachComponent(_bodyDamageDealer); AttachComponent(_weaponController); AttachComponent(_audioController); }
private void Start() { shotAudio = gameObject.GetComponent <PlayerAudioController>(); fanShotSpawners = gameObject.transform.GetChild(2).GetComponentsInChildren <Transform>(); }
private void Start() { _playerResources = Locator.GetPlayerTransform().GetComponent <PlayerResources>(); _playerAudioController = Locator.GetPlayerAudioController(); }
// Use this for initialization void Start () { playerTran = transform; playerAni = GetComponent<NetworkAnimator>(); charContr = GetComponent<CharacterController>(); playerAudio = GetComponent<PlayerAudioController>(); playerCam = GetComponent<PlayerCamera>(); Transform childCam = playerTran.FindChild("camera"); if(childCam) { childCam.GetComponent<Camera>().enabled = isLocalPlayer; childCam.GetComponent<AudioListener>().enabled = isLocalPlayer; } if (team != PlayerTeam.NotPicked) { Renderer r = GetComponent<Renderer>(); if(r) r.material.color = team == PlayerTeam.TeamYellow ? Color.yellow : Color.blue; if (team == PlayerTeam.TeamBlue) for (int i = 0; i < charRend.Count; i++) { charRend[i].material = blueMat[i]; } else for (int i = 0; i < charRend.Count; i++) { charRend[i].material = yellowMat[i]; } } if (isLocalPlayer) localInstance = this; }
private void Awake() { levelController = levelControllerObj.GetComponent <LevelController>(); playerAudioController = GetComponent <PlayerAudioController>(); }