public void RpcReviveFromDowned(float healthPercentage, string penalties) { downedCollider.enabled = false; anim.SetBool("Downed", false); downed = false; if (isLocalPlayer) { characterAttacks.ResetVariables(healthPercentage); ResetVariables(); if (penalties.Equals("last")) { //non applico nessuna penalty return; } if (penalties.Equals("all")) { RemoveAllDownedTimePenalties(); return; } AddDownedTimePenalty(); } }