private void SetupLocalPlayer() { GetComponent <PlayerHealth>().healthBar = GameObject.Find("UI/LifeBars/Player1Bar/GreenBar"); skill1Cover = GameObject.Find("UI/SkillSet/Skill1Cover"); skill1Cooldown = skill1Cover.transform.Find("Text").gameObject.GetComponent <Text>(); skill2Cover = GameObject.Find("UI/SkillSet/Skill2Cover"); skill2Cooldown = skill2Cover.transform.Find("Text").gameObject.GetComponent <Text>(); skill1Cover.SetActive(false); skill2Cover.SetActive(false); GameObject skill1thumb = GameObject.Find("UI/SkillSet/Skill1"); GameObject skill2thumb = GameObject.Find("UI/SkillSet/Skill2"); GameObject skill1Image = null; GameObject skill2Image = null; if (characterAttacks is NekoMaidAttacks) { isNeko = true; GameObject.Find("UI/SkillSet/Skill1Name").GetComponent <Text>().text = ConstantsDictionary.NekoSkillOneName; GameObject.Find("UI/SkillSet/Skill2Name").GetComponent <Text>().text = ConstantsDictionary.NekoSkillTwoName; skill1Image = Instantiate(Resources.Load("UI Prefabs/NekoSkill1", typeof(GameObject))) as GameObject; skill2Image = Instantiate(Resources.Load("UI Prefabs/NekoSkill2", typeof(GameObject))) as GameObject; } if (characterAttacks is OctoChefAttacks) { isOcto = true; GameObject.Find("UI/SkillSet/Skill1Name").GetComponent <Text>().text = ConstantsDictionary.OctoSkillOneName; GameObject.Find("UI/SkillSet/Skill2Name").GetComponent <Text>().text = ConstantsDictionary.OctoSkillTwoName; skill1Image = Instantiate(Resources.Load("UI Prefabs/OctoSkill1", typeof(GameObject))) as GameObject; skill2Image = Instantiate(Resources.Load("UI Prefabs/OctoSkill2", typeof(GameObject))) as GameObject; } if (characterAttacks is FishermanAttacks) { isFisherman = true; GameObject.Find("UI/SkillSet/Skill1Name").GetComponent <Text>().text = ConstantsDictionary.FishSkillOneName; GameObject.Find("UI/SkillSet/Skill2Name").GetComponent <Text>().text = ConstantsDictionary.FishSkillTwoName; skill1Image = Instantiate(Resources.Load("UI Prefabs/FishSkill1", typeof(GameObject))) as GameObject; skill2Image = Instantiate(Resources.Load("UI Prefabs/FishSkill2", typeof(GameObject))) as GameObject; } skill1Image.transform.position = skill1Cover.transform.position; skill1Image.transform.SetParent(skill1thumb.transform); skill2Image.transform.position = skill2Cover.transform.position; skill2Image.transform.SetParent(skill2thumb.transform); Button btn = GameObject.Find("UI/SkillSet/SkillTree").GetComponent <Button>(); btn.onClick.AddListener(ShowSkillTree); SushiCoins = GameObject.Find("SushiCoinsNumber"); GameObject localPlayerThumb = GameObject.Find("UI/LifeBars/Player1Bar/LocalPlayerThumbnail"); GameObject player2Thumb = GameObject.Find("UI/LifeBars/Player2Bar/Player2Thumbnail"); GameObject player3Thumb = GameObject.Find("UI/LifeBars/Player3Bar/Player3Thumbnail"); GameObject player2healthbar = GameObject.Find("UI/LifeBars/Player2Bar/GreenBar"); GameObject player3healthbar = GameObject.Find("UI/LifeBars/Player3Bar/GreenBar"); GameObject localPlayer = null; if (isNeko) { localPlayer = Instantiate(Resources.Load("UI Prefabs/NekoLocalThumbnail", typeof(GameObject))) as GameObject; } else if (isOcto) { localPlayer = Instantiate(Resources.Load("UI Prefabs/OctoLocalThumbnail", typeof(GameObject))) as GameObject; } else if (isFisherman) { localPlayer = Instantiate(Resources.Load("UI Prefabs/FishermanLocalThumbnail", typeof(GameObject))) as GameObject; } localPlayer.transform.position = localPlayerThumb.transform.position; localPlayer.transform.parent = localPlayerThumb.transform; characterAttacks.GetComponent <PlayerHealth>().currentHealth = characterAttacks.GetComponent <PlayerHealth>().maxHealth; CmdGetGameManager(isNeko, isOcto, isFisherman); }