private void PickUpObj(Transform objTrans) { objTrans.transform.SetParent(m_owner.transform); objTrans.GetComponent <PickupObj>().enabled = false; objTrans.GetComponent <PickupObj>().SetMoveDir(Vector2.zero); objTrans.GetComponent <PickupObj>().SetForce(Vector2.zero); //objTrans.GetComponent<Collider2D>().enabled = false; //objTrans.GetComponent<Controller2D>().enabled = false; PlayerAttack playerAttack = m_owner.GetComponent <PlayerAttack>(); playerAttack.AddPickupObj(objTrans); }