예제 #1
0
    void Start()
    {
        PlayerArmy.Init();

        current = States.Default;
        for (int i = 0; i < PlayerArmy.armySize; i++)
        {
            slots[i].number = i;
        }
        Refresh();
    }
예제 #2
0
    // Start is called before the first frame update
    void Start()
    {
        PlayerArmy.Init();

        for (int i = 0; i < PlayerArmy.armySize; i++)
        {
            if (PlayerArmy.army[i] != null && PlayerArmy.army[i] != PlayerArmy.empty)
            {
                playerUnits[i] = new Unit(PlayerArmy.army[i], false);
                GameObject GO = Instantiate(unit);
                GO.transform.position     = new Vector3(Random.Range(-1.5f, -3.0f), Random.Range(-2.5f, 2.5f), 0);
                playerUnits[i].gameObject = GO;
            }
        }
    }