/// <summary> /// /// </summary> /// <param name="postion"></param> /// <param name="direction"></param> public void Move(TradeAge.Client.Entity.Common.Vector3 postion, TradeAge.Client.Entity.Common.Vector3 direction) { var pw = PacketWriter.AcquireContent(1100); Vector3WriteProxy.Write(postion, pw); Vector3WriteProxy.Write(direction, pw); NetState.Send(pw); PacketWriter.ReleaseContent(pw); }
public static TradeAge.Client.Entity.Common.Vector3 Read(PacketReader reader) { TradeAge.Client.Entity.Common.Vector3 ret = new TradeAge.Client.Entity.Common.Vector3(); ret.X = reader.ReadFloat(); ret.Y = reader.ReadFloat(); ret.Z = reader.ReadFloat(); return(ret); }
public static TradeAge.Client.Entity.Common.Vector3 Read(PacketReader reader) { TradeAge.Client.Entity.Common.Vector3 ret = new TradeAge.Client.Entity.Common.Vector3(); ret.X = reader.ReadFloat(); ret.Y = reader.ReadFloat(); ret.Z = reader.ReadFloat(); return ret; }
/// <summary> /// /// </summary> public static void Write(TradeAge.Client.Entity.Common.Vector3 obj, PacketWriter pw) { pw.Write(obj.X); pw.Write(obj.Y); pw.Write(obj.Z); }
internal abstract void OnSpriteMove(int playerId, TradeAge.Client.Entity.Common.Vector3 postion, TradeAge.Client.Entity.Common.Vector3 direction);
internal abstract void OnEnterSceneInfo(TradeAge.Client.Entity.Common.Vector3 postion, TradeAge.Client.Entity.Common.Vector3 direction);