예제 #1
0
 private void Caching()
 {
     AnimCntrl          = GetComponent <PlayerAnimCntrl>();
     OriginalHPImage    = new Sprite[3];
     OriginalHPImage[0] = ScriptUtil.ValidateSpriteResource("Sprite/HP/HP_Empty");
     OriginalHPImage[1] = ScriptUtil.ValidateSpriteResource("Sprite/HP/HP_Half");
     OriginalHPImage[2] = ScriptUtil.ValidateSpriteResource("Sprite/HP/HP_Full");
 }
예제 #2
0
 private void Caching()
 {
     cameraTrans = Camera.main.transform;
     rigid       = GetComponent <Rigidbody2D>();
     AnimCntrl   = GetComponent <PlayerAnimCntrl>();
 }