private void Caching() { AnimCntrl = GetComponent <PlayerAnimCntrl>(); OriginalHPImage = new Sprite[3]; OriginalHPImage[0] = ScriptUtil.ValidateSpriteResource("Sprite/HP/HP_Empty"); OriginalHPImage[1] = ScriptUtil.ValidateSpriteResource("Sprite/HP/HP_Half"); OriginalHPImage[2] = ScriptUtil.ValidateSpriteResource("Sprite/HP/HP_Full"); }
private void Caching() { cameraTrans = Camera.main.transform; rigid = GetComponent <Rigidbody2D>(); AnimCntrl = GetComponent <PlayerAnimCntrl>(); }