//resets game public void ResetGame() { lblHumanAttacking.Visible = true; lblComputerAttacking.Visible = false; lblHumanPlayer.Text = myPlayerOne.getName().ToString(); lblComputerPlayer.Text = myPlayerTwo.getName().ToString(); flpDeck.Controls.Clear(); flpComputerHand.Controls.Clear(); flpHumanHand.Controls.Clear(); flpRiver.Controls.Clear(); flpTrumpCard.Controls.Clear(); flpDiscardPile.Controls.Clear(); CardImageControl startingCardControl = new CardImageControl(); flpDeck.Controls.Add(startingCardControl); myDeck = new GameDeck(deckSize); myRiver = new GameRiver(); myHandOne = new PlayerHand(); myHandTwo = new PlayerHand(); myPlayerOne = new Player("PlayerOne", myHandOne, true, false); myPlayerTwo = new PlayerAI("PlayerTwo", myHandTwo, false, true); DeckDisplayList = new CardList(); HandOneDisplayList = new CardList(); HandTwoDisplayList = new CardList(); PlayerOneDisplayList = new CardList(); PlayerTwoDisplayList = new CardList(); RiverDisplayList = new CardList(); trumpCardDisplayList = new CardList(); discardDisplayList = new CardList(); myDeck.Shuffle(deckSize); txtDeckCardsRemaining.Text = myDeck.getCardsRemaining().ToString(); txtRiverCardsRemaning.Text = myRiver.getCardsRemaining().ToString(); txtDicardCardsRemaining.Text = discardDisplayList.Count().ToString(); txtRoundNumber.Text = roundNumber.ToString(); btnPickUp.Enabled = false; btnCeaseAttack.Enabled = true; roundNumber = 0; GameLog.Log("\nNEW GAME"); GameLog.Log("\n PlayerOne Win/Loss Ratio " + playerOneWins.ToString() + "/" + playerOneLosses.ToString()); GameLog.Log("\n PlayerTwo Win/Loss Ratio " + playerTwoWins.ToString() + "/" + playerTwoLosses.ToString() + "\n"); }