private void Awake() { _currentCamera = Camera.main; blockCountLeft = blocks.Count; playerAI.Init(); }
public void Init() { IsMenu(false); mPlayer.Init(); mPlayerAI1.Init(); mPlayerAI2.Init(); mStartGame.SetActive(true); gameObject.SetActive(true); for (int i = 0; i < mCard3.Length; i++) { mCard3[i].gameObject.SetActive(false); } }