public void lowerEnemyAttack() { player.lowerHP(10 + strength * 10); jeff.lowerHP(10 + strength * 10); steve.lowerHP(10 + strength * 10); bob.lowerHP(10 + strength * 10); player.lowerStrength(); jeff.lowerStrength(); steve.lowerStrength(); bob.lowerStrength(); enemyChanges.text = "All allies Attack Down + all allies took " + (10 + 10 * strength) + " damage"; turn = false; }