public void TakeDamage(int amount, Player attacker) { if(isDead || isInvurnable || !isServer) return; health -= amount; if(health <= 0) { health = maxHealth; string victim = GetComponent<Player>().alias; string killer = "environment"; if(attacker != null) { killer = attacker.alias; attacker.CmdAddScore(1); } else { GetComponent<Player>().CmdAddScore(-1); } RpcDie(killer, victim); } }