public void AnchorToPlayer(Player player) { PlayerUI ui = player.portrait.GetComponent<PlayerUI>(); for (int i = 0; i < _minions.Count; i++) { Minion minion = _minions[i]; if (player.CanAddMinion() == true) { player.AddMinion(minion, false); ui.FillMinionSlots(player.minions); } else { minion.Kill(); } } }