public override void UnEquipItem(Player.theHero user) { base.UnEquipItem(user); user.setHero_agility(user.getHero_agility() - getAdd_agility()); user.setEnergyConsumeByMove(user.getEnergyConsumeByMove() + 1); }
public override void UnEquipItem(Player.theHero user) { base.UnEquipItem(user); user.setHero_agility(user.getHero_agility() - getAdd_agility()); user.setEnergyConsumeByMove(user.getEnergyConsumeByMove() + 1); }