// Update is called once per frame void Update() { if (lives < 1) { PlayerPrefs.SetInt("CoinsC", coins); PlayServices.AddScoreToSkillLeaderboard(); pauseBtn.gameObject.SetActive(false); gameOver.gameObject.SetActive(true); if (isSettingsActive == true) { gameOver.gameObject.SetActive(false); } if (isSettingsActive == false) { gameOver.gameObject.SetActive(true); } Time.timeScale = 0; } }