コード例 #1
0
 // Update is called once per frame
 void Update()
 {
     if (lives < 1)
     {
         PlayerPrefs.SetInt("CoinsC", coins);
         PlayServices.AddScoreToSkillLeaderboard();
         pauseBtn.gameObject.SetActive(false);
         gameOver.gameObject.SetActive(true);
         if (isSettingsActive == true)
         {
             gameOver.gameObject.SetActive(false);
         }
         if (isSettingsActive == false)
         {
             gameOver.gameObject.SetActive(true);
         }
         Time.timeScale = 0;
     }
 }