void Start() { brainDeadSpeedBug = speed; audioSource = GetComponent <AudioSource>(); bullet.GetComponent <PlayerBullet>().hitEffekt = hitEffekt; speedTemp = speed; playerSound = GetComponent <PlayPlayerSound>(); }
void Start() { spriteRenderer = GetComponent <SpriteRenderer>(); startColor = spriteRenderer.color; playerSound = GetComponent <PlayPlayerSound>(); }