/// 開始 public bool Start() { ObjChHero heroObj = (ObjChHero)actorCh.GetUseObj(0); actorCh.Start(); playModeId = PlayModeId.Normal; plDrawFlg = true; spelDelayCnt = 0; objShadow.SetMdlHandle(Data.EffTypeId.Eff10); objShadow.Start(); objShadow.SetScale(3000.12f); return(true); }
/// 操作モードのセット private void setPlayMode(PlayModeId id) { GameCtrlManager ctrlResMgr = GameCtrlManager.GetInstance(); playModeId = id; /// カメラモードのセット if (id == PlayModeId.Normal) { ctrlResMgr.CtrlCam.SetCamMode(CtrlCamera.ModeId.Normal); /// ctrlResMgr.CtrlCam.ResetCamMode(); } else { ctrlResMgr.CtrlCam.SetCamMode(CtrlCamera.ModeId.LookMyself); plDrawFlg = false; } /// 通常視点に戻るときはカメラの方向を向く setCamVecTurn(); }
/// 操作モードのセット private void setPlayMode( PlayModeId id ) { GameCtrlManager ctrlResMgr = GameCtrlManager.GetInstance(); playModeId = id; /// カメラモードのセット if( id == PlayModeId.Normal ){ ctrlResMgr.CtrlCam.SetCamMode( CtrlCamera.ModeId.Normal ); /// ctrlResMgr.CtrlCam.ResetCamMode(); } else{ ctrlResMgr.CtrlCam.SetCamMode( CtrlCamera.ModeId.LookMyself ); plDrawFlg = false; } /// 通常視点に戻るときはカメラの方向を向く setCamVecTurn(); }
/// 開始 public bool Start() { ObjChHero heroObj = (ObjChHero)actorCh.GetUseObj(0); actorCh.Start(); playModeId = PlayModeId.Normal; plDrawFlg = true; spelDelayCnt = 0; objShadow.SetMdlHandle( Data.EffTypeId.Eff10 ); objShadow.Start(); objShadow.SetScale( 3000.12f ); return true; }