private void CopyContentToPrefill() { this.preFillCount = hashTable.Count; preFillKeyList = hashTable.Keys.OfType <string>().ToList(); switch (this.preFillType) { case (VariableEnum.Bool): preFillBoolList = new List <bool>(new bool[this.preFillCount]); break; case (VariableEnum.Color): preFillColorList = new List <Color>(new Color[this.preFillCount]); break; case (VariableEnum.Float): preFillFloatList = new List <float>(new float[this.preFillCount]); break; case (VariableEnum.GameObject): preFillGameObjectList = new List <GameObject>(new GameObject[this.preFillCount]); break; case (VariableEnum.Int): preFillIntList = new List <int>(new int[this.preFillCount]); break; case (VariableEnum.Material): preFillMaterialList = new List <Material>(this.preFillCount); break; case (VariableEnum.Quaternion): preFillQuaternionList = new List <Quaternion>(this.preFillCount); break; case (VariableEnum.Rect): preFillRectList = new List <Rect>(this.preFillCount); break; case (VariableEnum.String): preFillStringList = new List <string>(new string[this.preFillCount]); break; case (VariableEnum.Texture): preFillTextureList = new List <Texture2D>(this.preFillCount); break; case (VariableEnum.Vector2): preFillVector2List = new List <Vector2>(this.preFillCount); break; case (VariableEnum.Vector3): preFillVector3List = new List <Vector3>(new Vector3[this.preFillCount]); break; case (VariableEnum.AudioClip): preFillAudioClipList = new List <AudioClip>(this.preFillCount); break; case (VariableEnum.Byte): preFillByteList = new List <byte>(this.preFillCount); break; case (VariableEnum.Sprite): preFillSpriteList = new List <Sprite>(this.preFillCount); break; default: break; } for (int i = 0; i < preFillKeyList.Count; i++) { switch (preFillType) { case (VariableEnum.Bool): preFillBoolList[i] = Convert.ToBoolean(hashTable[preFillKeyList[i]]); break; case (VariableEnum.Color): preFillColorList[i] = PlayMakerUtils.ConvertToColor(hashTable[preFillKeyList[i]]); break; case (VariableEnum.Float): preFillFloatList[i] = Convert.ToSingle(hashTable[preFillKeyList[i]]); break; case (VariableEnum.GameObject): preFillGameObjectList[i] = hashTable[preFillKeyList[i]] as GameObject; break; case (VariableEnum.Int): preFillIntList[i] = Convert.ToInt32(hashTable[preFillKeyList[i]]); break; case (VariableEnum.Material): preFillMaterialList[i] = hashTable[preFillKeyList[i]] as Material; break; case (VariableEnum.Quaternion): preFillQuaternionList[i] = PlayMakerUtils.ConvertToQuaternion(hashTable[preFillKeyList[i]]); break; case (VariableEnum.Rect): preFillRectList[i] = PlayMakerUtils.ConvertToRect(hashTable[preFillKeyList[i]]); break; case (VariableEnum.String): preFillStringList[i] = Convert.ToString(hashTable[preFillKeyList[i]]); break; case (VariableEnum.Texture): preFillTextureList[i] = hashTable[preFillKeyList[i]] as Texture2D; break; case (VariableEnum.Vector2): preFillVector2List[i] = (Vector2)hashTable[preFillKeyList[i]]; break; case (VariableEnum.Vector3): preFillVector3List[i] = PlayMakerUtils.ConvertToVector3(hashTable[preFillKeyList[i]]); break; case (VariableEnum.AudioClip): preFillAudioClipList[i] = hashTable[preFillKeyList[i]] as AudioClip; break; case (VariableEnum.Byte): preFillByteList[i] = Convert.ToByte(hashTable[preFillKeyList[i]]); break; case (VariableEnum.Sprite): preFillSpriteList[i] = hashTable[preFillKeyList[i]] as Sprite; break; default: break; } } #if UNITY_EDITOR UnityEditor.Unsupported.CopyComponentToPasteboard(this); #endif }