internal void UpdateScoreAchievements(int scoreAmount) { foreach (var achievementIDs in GPGSIds.score_achievement_IDs) { playGamesPlatform.IncrementAchievement(achievementIDs, scoreAmount, null); } }
void DoAchievementIncrement() { PlayGamesPlatform p = (PlayGamesPlatform)Social.Active; SetStandBy("Incrementing achievement..."); p.IncrementAchievement(Settings.AchievementToIncrement, 1, (bool success) => { EndStandBy(); mStatus = success ? "Incremented successfully." : "*** Failed to increment ach."; ShowEffect(success); }); }
public void AchievementIncrementForUnmappedId() { var mockClient = new AchievementClient(); var platform = new PlayGamesPlatform(mockClient); platform.IncrementAchievement("unmapped", 20, SentinelCallback); Assert.AreEqual("unmapped", mockClient.IncrementedId); Assert.AreEqual(20, mockClient.IncrementedSteps); Assert.AreSame(SentinelCallback, mockClient.IncrementedCallback); }
public void AchievementIncrementRequiresAuthentication() { var mockClient = new AchievementClient(); var platform = new PlayGamesPlatform(mockClient); var capturingCallback = new CapturingAction <bool>(); mockClient.Authenticated = false; platform.IncrementAchievement("noAuth", 10, capturingCallback.invoke); Assert.IsFalse(capturingCallback.Captured); }
public void FlushAchievements() { if (Authenticated) { foreach (string ach in mPendingIncrements.Keys) { // incrementing achievements by a delta is a feature // that's specific to the Play Games API and not part of the // ISocialPlatform spec, so we have to break the abstraction and // use the PlayGamesPlatform rather than ISocialPlatform PlayGamesPlatform p = (PlayGamesPlatform)Social.Active; p.IncrementAchievement(ach, mPendingIncrements[ach], (bool success) => {}); } mPendingIncrements.Clear(); } }