/// <summary> /// Lets the game respond to player input. Unlike the Update method, /// this will only be called when the gameplay screen is active. /// </summary> public override void HandleInput(InputState input) { if (input == null) throw new ArgumentNullException("input"); if (startingTransition > 0f) return; // Look up inputs for the active player profile. int playerIndex = 0; KeyboardState keyboardState = input.CurrentKeyboardStates[playerIndex]; GamePadState gamePadState = input.CurrentGamePadStates[playerIndex]; PlayerIndex player; if (input.IsPauseGame(ControllingPlayer)) { PauseBackgroundScreen pauseBG = new PauseBackgroundScreen(); ScreenManager.AddScreen(pauseBG, ControllingPlayer); ScreenManager.AddScreen(new PauseMenuScreen(pauseBG), ControllingPlayer); } if(IsActive) { //Matrix mouseMatrix = Matrix.CreateTranslation(input.LastMouseState.X, input.LastMouseState.Y, 0) * -gameCamera.CameraMatrix;// Matrix.CreateTranslation(input.LastMouseState.X, input.LastMouseState.Y, 0); //mouseMatrix += Matrix.CreateTranslation(gameCamera.Position.X, gameCamera.Position.Y, 0); //mouseMatrix = mouseMatrix + Matrix.CreateRotationZ(-gameCamera.Rotation); //mouseMatrix -= Matrix.CreateTranslation(gameCamera.Width / 2, gameCamera.Height - 200, 0); //mousePos = Vector2.Transform(mousePos, gameCamera.CameraMatrix); //Quaternion camRot; //Vector3 dummy; //gameCamera.CameraMatrix.Decompose(out dummy, out camRot, out dummy); //mousePos += gameCamera.Position; //mousePos -= new Vector2(ScreenManager.GraphicsDevice.Viewport.Width / 2, ScreenManager.GraphicsDevice.Viewport.Height - 200); if (input.MouseDragging) { } #if WINRT || WINDOWS_PHONE // TouchCollection tc = TouchPanel.GetState(); foreach(TouchLocation tl in TouchPanel.GetState()) { if (tl.State == TouchLocationState.Pressed || tl.State == TouchLocationState.Moved) { mousePos = Vector2.Transform(tl.Position, Matrix.Invert(gameCamera.CameraMatrix)); gameHero.Fire(mousePos); } else gameHero.NotFiring(); } #else mousePos = new Vector2(input.LastMouseState.X, input.LastMouseState.Y); mousePos = Vector2.Transform(mousePos, Matrix.Invert(gameCamera.CameraMatrix)); #endif if (input.CurrentMouseState.LeftButton == ButtonState.Pressed) gameHero.Fire(mousePos); else gameHero.NotFiring(); if (input.CurrentKeyboardStates[0].IsKeyDown(Keys.A)) gameHero.MoveBackward(); if (input.CurrentKeyboardStates[0].IsKeyDown(Keys.D)) gameHero.MoveForward(); if (input.IsNewKeyPress(Keys.Space, null, out player)) gameHero.DoGravFlip(); if (Math.Abs(input.AccelerometerVect.Y) > 0.15f) { if (input.AccelerometerVect.Y>0) gameHero.MoveBackward(); if (input.AccelerometerVect.Y<0) gameHero.MoveForward(); } if (input.CurrentMouseState.Y < 150) { if(gameHUD.Alpha>0.2f) gameHUD.Alpha -= 0.02f; } else { if(gameHUD.Alpha<1f) gameHUD.Alpha += 0.02f; } } }
/// <summary> /// Constructor fills in the menu contents. /// </summary> public PauseMenuScreen(PauseBackgroundScreen pauseBG) : base("Pause", 0) { BGScreen = pauseBG; IsPopup = true; }