public void MeetEnemy(GameObject teki) { if (m_Character.GetInvincible() == 0) { m_Character.mp2.velocity = Vector3.zero; c_stun = (int)(60 * 0.25f); b_back_left = (teki.transform.position.x - transform.position.x) > 0 ? true : false; m_Status.GetDamage(teki.GetComponent <Status>()); m_Character.SetInvincible(60); } }