void OnCollisionEnter2D(Collision2D coll) { if (coll.gameObject.tag == "Player") { if (character.transform.position.x < 254) { coll.gameObject.transform.position = originalPosition; } if (character.transform.position.x > 254) { coll.gameObject.transform.position = checkPoint; } if (character.lives <= 0) { Application.LoadLevel("Game Over"); } else { character.DecLives(); character.death.Play(); } } }