public GameObject AddPlanar(PlanarFunctionData data) { List<Vector3S> pointsS = data.points; int width = data.width; int height = data.height; List<Vector3> points = new List<Vector3>(); for (int i = 0, l = pointsS.Count; i < l; i++) { points.Add(pointsS[i].ToVector3()); } return AddPlanar (points, width, height); }
public GameObject AddPlanar(PlanarFunctionData data) { List <Vector3S> pointsS = data.points; int width = data.width; int height = data.height; List <Vector3> points = new List <Vector3>(); for (int i = 0, l = pointsS.Count; i < l; i++) { points.Add(pointsS[i].ToVector3()); } return(AddPlanar(points, width, height)); }