public GameObject AddPlanar(PlanarFunctionData data)
 {
     List<Vector3S> pointsS = data.points;
     int width = data.width;
     int height = data.height;
     List<Vector3> points = new List<Vector3>();
     for (int i = 0, l = pointsS.Count; i < l; i++) {
         points.Add(pointsS[i].ToVector3());
     }
     return AddPlanar (points, width, height);
 }
Exemple #2
0
    public GameObject AddPlanar(PlanarFunctionData data)
    {
        List <Vector3S> pointsS = data.points;
        int             width   = data.width;
        int             height  = data.height;
        List <Vector3>  points  = new List <Vector3>();

        for (int i = 0, l = pointsS.Count; i < l; i++)
        {
            points.Add(pointsS[i].ToVector3());
        }
        return(AddPlanar(points, width, height));
    }