예제 #1
0
        public static Pixbuf CreateColorSwatch(int size, Color color)
        {
            using (var pmap = new Pixmap(Screen.Default.RootWindow, size, size))
                using (var gc = new Gdk.GC(pmap)) {
                    gc.RgbFgColor = color;
                    pmap.DrawRectangle(gc, true, 0, 0, size, size);

                    gc.RgbFgColor = new Color(0, 0, 0);
                    pmap.DrawRectangle(gc, false, 0, 0, (size - 1), (size - 1));

                    return(Pixbuf.FromDrawable(pmap, pmap.Colormap, 0, 0, 0, 0, size, size));
                }
        }
예제 #2
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        public static Gtk.Image GetCircle(Color circleColor, byte alpha, int radius)
        {
            Pixmap color = new Pixmap(MainWindow.main.GdkWindow, radius * 2, radius * 2);
            Pixmap mask  = new Pixmap(MainWindow.main.GdkWindow, radius * 2, radius * 2);

            Gdk.GC background = new Gdk.GC(color)
            {
                RgbFgColor = circleColor
            };
            Gdk.GC visible = new Gdk.GC(mask)
            {
                RgbFgColor = new Color(alpha, alpha, alpha)
            };
            Gdk.GC invisible = new Gdk.GC(mask)
            {
                RgbFgColor = new Color(0, 0, 0)
            };

            color.DrawRectangle(background, true, new Rectangle(0, 0, radius * 2, radius * 2));
            mask.DrawRectangle(invisible, true, new Rectangle(0, 0, radius * 2, radius * 2));

            mask.DrawArc(visible, true, 0, 0, radius * 2, radius * 2, 0, FULL_CIRCLE);

            if (PlatformDetection.os == OS.Linux)
            {
                mask = Bitmapize(mask, 128);
            }

            return(new Gtk.Image(color, mask));
        }
예제 #3
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        void OnExposed(object o, ExposeEventArgs args)
        {
            if (_firstTime)
            {
                _firstTime = false;
                _pixmap.DrawRectangle(_gc, true, 0, 0, _width, _height);
                _dialog.RenderLayout();
                GdkWindow.Cursor = new Cursor(CursorType.Hand2);
            }

            GdkWindow.DrawDrawable(_gc, _pixmap, 0, 0, 0, 0, -1, -1);
            if (_labelPixmap != null)
            {
                GdkWindow.DrawDrawable(_gc, _labelPixmap, 0, 0, _labelX, _labelY,
                                       -1, -1);
            }
        }
예제 #4
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        // Draw a rectangle on the screen
        private void DrawBrush(Widget widget, double x, double y)
        {
            Rectangle update_rect = new Rectangle((int)x - 3, (int)y - 3, 6, 6);

            // Paint to the pixmap, where we store our state
            pixmap.DrawRectangle(widget.Style.BlackGC, true,
                                 update_rect.X, update_rect.Y,
                                 update_rect.Width, update_rect.Height);
            widget.GdkWindow.InvalidateRect(update_rect, false);
        }
예제 #5
0
		void CreateShape (int width, int height)
		{
			Gdk.Color black, white;
			black = new Gdk.Color (0, 0, 0);
			black.Pixel = 1;
			white = new Gdk.Color (255, 255, 255);
			white.Pixel = 0;
			
			Gdk.Pixmap pm = new Pixmap (this.GdkWindow, width, height, 1);
			Gdk.GC gc = new Gdk.GC (pm);
			gc.Background = white;
			gc.Foreground = white;
			pm.DrawRectangle (gc, true, 0, 0, width, height);
			
			gc.Foreground = black;
			pm.DrawRectangle (gc, false, 0, 0, width - 1, height - 1);
			pm.DrawRectangle (gc, false, 1, 1, width - 3, height - 3);
			
			this.ShapeCombineMask (pm, 0, 0);
		}
예제 #6
0
        void CreateShape(int width, int height)
        {
            Gdk.Color black, white;
            black       = new Gdk.Color(0, 0, 0);
            black.Pixel = 1;
            white       = new Gdk.Color(255, 255, 255);
            white.Pixel = 0;

            Gdk.Pixmap pm = new Pixmap(this.GdkWindow, width, height, 1);
            Gdk.GC     gc = new Gdk.GC(pm);
            gc.Background = white;
            gc.Foreground = white;
            pm.DrawRectangle(gc, true, 0, 0, width, height);

            gc.Foreground = black;
            pm.DrawRectangle(gc, false, 0, 0, width - 1, height - 1);
            pm.DrawRectangle(gc, false, 1, 1, width - 3, height - 3);

            this.ShapeCombineMask(pm, 0, 0);
        }
        public void Clear()
        {
            //Clear shape
            shapeGC.Foreground = transparent;
            shape.DrawRectangle(shapeGC, true, 0, 0, Allocation.Width, Allocation.Height);
            shapeGC.Background = opaque;

            ShapeCombineMask(shape, 0, 0);

            //Clear pixmap
            pixmap.DrawRectangle(drawingarea.Style.BlackGC, true, 0, 0, Allocation.Width, Allocation.Height);
        }
예제 #8
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        public static Pixbuf CreateTransparentColorSwatch(bool drawBorder)
        {
            var size = 16;

            using (var pmap = new Pixmap(Screen.Default.RootWindow, size, size))
                using (var gc = new Gdk.GC(pmap)) {
                    gc.RgbFgColor = new Color(255, 255, 255);
                    pmap.DrawRectangle(gc, true, 0, 0, size, size);

                    gc.RgbFgColor = new Color(200, 200, 200);
                    pmap.DrawRectangle(gc, true, 0, 0, (size / 2), (size / 2));
                    pmap.DrawRectangle(gc, true, size / 2, size / 2, (size / 2), (size / 2));

                    if (drawBorder)
                    {
                        gc.RgbFgColor = new Color(0, 0, 0);
                        pmap.DrawRectangle(gc, false, 0, 0, (size - 1), (size - 1));
                    }

                    return(Pixbuf.FromDrawable(pmap, pmap.Colormap, 0, 0, 0, 0, size, size));
                }
        }
예제 #9
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        public static Pixbuf LoadIcon(Widget widget, string name, IconSize size)
        {
            var res = widget.RenderIcon(name, size, null);

            if (res != null)
            {
                return(res);
            }

            int sz;
            int sy;

            Icon.SizeLookup(size, out sz, out sy);
            try
            {
                return(IconTheme.Default.LoadIcon(name, sz, 0));
            }
            catch (Exception)
            {
                if (name != "gtk-missing-image")
                {
                    return(LoadIcon(widget, "gtk-missing-image", size));
                }

                var pmap = new Pixmap(Screen.Default.RootWindow, sz, sz);
                var gc   = new GC(pmap)
                {
                    RgbFgColor = new Color(255, 255, 255)
                };
                pmap.DrawRectangle(gc, true, 0, 0, sz, sz);
                gc.RgbFgColor = new Color(0, 0, 0);
                pmap.DrawRectangle(gc, false, 0, 0, sz - 1, sz - 1);
                gc.SetLineAttributes(3, LineStyle.Solid, CapStyle.Round, JoinStyle.Round);
                gc.RgbFgColor = new Color(255, 0, 0);
                pmap.DrawLine(gc, sz / 4, sz / 4, (sz - 1) - (sz / 4), (sz - 1) - (sz / 4));
                pmap.DrawLine(gc, (sz - 1) - (sz / 4), sz / 4, sz / 4, (sz - 1) - (sz / 4));
                return(Pixbuf.FromDrawable(pmap, pmap.Colormap, 0, 0, 0, 0, sz, sz));
            }
        }
예제 #10
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        override public void Render(Image image, double x, double y,
                                    double w, double h)
        {
            x *= _zoom;
            y *= _zoom;
            w *= _zoom;
            h *= _zoom;

            int ix = _offx + (int)x;
            int iy = _offy + (int)y;
            int iw = (int)w;
            int ih = (int)h;

            if (ix + iw == _pw)
            {
                iw--;
            }
            if (iy + ih == _ph)
            {
                ih--;
            }

            _pixmap.DrawRectangle(_gc, false, ix, iy, iw, ih);
            _pixmap.DrawRectangle(_gc, true, ix, iy, iw, ih);

            var clone = RotateAndScale(image, w, h);
            int tw    = clone.Width;
            int th    = clone.Height;

            ix += (iw - tw) / 2;
            iy += (ih - th) / 2;

            var pixbuf = clone.GetThumbnail(tw, th, Transparency.KeepAlpha);

            pixbuf.RenderToDrawable(_pixmap, _gc, 0, 0, ix, iy, -1, -1,
                                    RgbDither.Normal, 0, 0);
            pixbuf.Dispose();
        }
예제 #11
0
        // Create a new pixmap of the appropriate size to store our scribbles
        private void ScribbleConfigure(object o, ConfigureEventArgs args)
        {
            Widget    widget     = o as Widget;
            Rectangle allocation = widget.Allocation;

            pixmap = new Pixmap(widget.GdkWindow, allocation.Width, allocation.Height, -1);

            // Initialize the pixmap to white
            pixmap.DrawRectangle(widget.Style.WhiteGC, true, 0, 0,
                                 allocation.Width, allocation.Height);

            // We've handled the configure event, no need for further processing.
            args.RetVal = true;
        }
예제 #12
0
파일: Display.cs 프로젝트: qurat231/legacy
    protected override void OnConfigure(object o, ConfigureEventArgs args)
    {
        EventConfigure eventConfigure = args.Event;

        Gdk.Window window = eventConfigure.Window;
        pixmap = new Pixmap(window,
                            Allocation.Width,
                            Allocation.Height,
                            -1);
        // Initialize the pixmap to white
        pixmap.DrawRectangle(Style.WhiteGC, true, 0, 0,
                             Allocation.Width, Allocation.Height);
        // We've handled the configure event, no need for further processing.
        args.RetVal = true;
    }
        public ArrowWindow(DockToolbarFrame frame, Direction dir) : base(Gtk.WindowType.Popup)
        {
            SkipTaskbarHint = true;
            Decorated       = false;
            TransientFor    = frame.TopWindow;

            direction = dir;
            arrow     = CreateArrow();
            if (direction == Direction.Up || direction == Direction.Down)
            {
                width  = PointerWidth;
                height = LineLength + PointerLength + 1;
            }
            else
            {
                height = PointerWidth;
                width  = LineLength + PointerLength + 1;
            }

            // Create the mask for the arrow

            Gdk.Color black, white;
            black       = new Gdk.Color(0, 0, 0);
            black.Pixel = 1;
            white       = new Gdk.Color(255, 255, 255);
            white.Pixel = 0;

            Gdk.Pixmap pm = new Pixmap(this.GdkWindow, width, height, 1);
            Gdk.GC     gc = new Gdk.GC(pm);
            gc.Background = white;
            gc.Foreground = white;
            pm.DrawRectangle(gc, true, 0, 0, width, height);

            gc.Foreground = black;
            pm.DrawPolygon(gc, false, arrow);
            pm.DrawPolygon(gc, true, arrow);

            this.ShapeCombineMask(pm, 0, 0);

            Realize();

            redgc            = new Gdk.GC(GdkWindow);
            redgc.RgbFgColor = new Gdk.Color(255, 0, 0);

            Resize(width, height);
        }
예제 #14
0
파일: ArrowWindow.cs 프로젝트: rdafoe/Cage
        public ArrowWindow(DockToolbarFrame frame, Direction dir)
            : base(Gtk.WindowType.Popup)
        {
            SkipTaskbarHint = true;
            Decorated = false;
            TransientFor = frame.TopWindow;

            direction = dir;
            arrow = CreateArrow ();
            if (direction == Direction.Up || direction == Direction.Down) {
                 width = PointerWidth;
                 height = LineLength + PointerLength + 1;
            } else {
                 height = PointerWidth;
                 width = LineLength + PointerLength + 1;
            }

            // Create the mask for the arrow

            Gdk.Color black, white;
            black = new Gdk.Color (0, 0, 0);
            black.Pixel = 1;
            white = new Gdk.Color (255, 255, 255);
            white.Pixel = 0;

            Gdk.Pixmap pm = new Pixmap (this.GdkWindow, width, height, 1);
            Gdk.GC gc = new Gdk.GC (pm);
            gc.Background = white;
            gc.Foreground = white;
            pm.DrawRectangle (gc, true, 0, 0, width, height);

            gc.Foreground = black;
            pm.DrawPolygon (gc, false, arrow);
            pm.DrawPolygon (gc, true, arrow);

            this.ShapeCombineMask (pm, 0, 0);

            Realize ();

            redgc = new Gdk.GC (GdkWindow);
               		redgc.RgbFgColor = new Gdk.Color (255, 0, 0);

            Resize (width, height);
        }
예제 #15
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        private void Redraw()
        {
            TooltipText = GetToolTip();
            using (Gdk.GC gc = new Gdk.GC(map))
            {
                gc.Colormap = Gdk.Colormap.System;

                gc.RgbFgColor = new Color(255, 255, 255);
                map.DrawRectangle(gc, true, 0, 0, Diameter, Diameter);

                // Paint a black ring
                gc.RgbFgColor = new Color(0, 0, 0);
                map.DrawArc(gc, true, Radius / 2, Radius / 2, Radius, Radius, 0, 360 * 64);

                // Paint the inner colour
                gc.RgbFgColor = GetColour();
                map.DrawArc(gc, true, Radius / 2 + 1, Radius / 2 + 1, Radius - 2, Radius - 2, 0, 360 * 64);
            }
            image.QueueDraw();
        }
예제 #16
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        private void CreatePixmaps()
        {
            GCValues shapeGCV;

            //Create a 1 depth pixmap used as a shape
            //that will contain the info about transparency
            shape    = new Pixmap(null, Gdk.Screen.Default.Width, Gdk.Screen.Default.Height, 1);
            shapeGC  = new Gdk.GC(shape);
            shapeGCV = new GCValues();
            shapeGC.GetValues(shapeGCV);
            transparent        = shapeGCV.Foreground;
            opaque             = shapeGCV.Background;
            shapeGC.Foreground = transparent;
            shape.DrawRectangle(shapeGC, true, 0, 0, Gdk.Screen.Default.Width, Gdk.Screen.Default.Height);
            shapeGC.Background = opaque;

            ShapeCombineMask(shape, 0, 0);

            //Create the pixmap that will contain the real drawing
            //Used on Expose event to redraw the drawing area
            pixmap = new Pixmap(drawingarea.GdkWindow, Gdk.Screen.Default.Width, Gdk.Screen.Default.Height);
            pixmap.DrawRectangle(drawingarea.Style.BlackGC, true, 0, 0, Gdk.Screen.Default.Width, Gdk.Screen.Default.Height);
        }
예제 #17
0
        private void OnWidgetDestroyed(object sender, EventArgs args)
        {
            if (!IsRealized)
            {
                return;
            }

            canvas = new Pixmap(GdkWindow, widget_alloc.Width, widget_alloc.Height);
            if (Platform.IsMac)
            {
                //FIXME: quick hack to make less ugly on Mac, because Mac GTK doesn't yet support offscreen drawing
                canvas.DrawRectangle(Style.BackgroundGC(State), true, 0, 0, widget_alloc.Width, widget_alloc.Height);
            }
            else
            {
                canvas.DrawDrawable(Style.BackgroundGC(State), GdkWindow, widget_alloc.X, widget_alloc.Y, 0, 0, widget_alloc.Width, widget_alloc.Height);
            }

            if (AnimationState != AnimationState.Going)
            {
                WidgetDestroyed(this, args);
            }
        }
예제 #18
0
    /// <summary>
    /// Triggered when the drawing area is exposed.
    /// </summary>
    private void OnExposed(
        object sender,
        ExposeEventArgs args)
    {
        // Clear out the entire graphics area with black (just
        // because we can). This also erases the prior rendering.
        Rectangle region = args.Event.Area;
        GC        gc     = new GC(pixmap);

        gc.ClipRectangle = region;

        // Check for the current pane
        if (currentPane != null)
        {
            currentPane.Render(pixmap, region);
        }

        // Debugging
        if (showUpdate.Active)
        {
            pixmap.DrawRectangle(Style.WhiteGC, false, region);
        }

        // This performs the actual drawing
        args.Event.Window.DrawDrawable(
            Style.BlackGC,
            pixmap,
            region.X,
            region.Y,
            region.X,
            region.Y,
            region.Width,
            region.Height);
        args.RetVal = false;
        exposeCount++;
    }
예제 #19
0
        public static Pixbuf CreateTransparentColorSwatch (bool drawBorder)
        {
            var size = 16;

            using (var pmap = new Pixmap (Screen.Default.RootWindow, size, size))
            using (var gc = new Gdk.GC (pmap)) {
                gc.RgbFgColor = new Color (255, 255, 255);
                pmap.DrawRectangle (gc, true, 0, 0, size, size);

                gc.RgbFgColor = new Color (200, 200, 200);
                pmap.DrawRectangle (gc, true, 0, 0, (size / 2), (size / 2));
                pmap.DrawRectangle (gc, true, size / 2, size / 2, (size / 2), (size / 2));

                if (drawBorder) {
                    gc.RgbFgColor = new Color (0, 0, 0);
                    pmap.DrawRectangle (gc, false, 0, 0, (size - 1), (size - 1));
                }

                return Pixbuf.FromDrawable (pmap, pmap.Colormap, 0, 0, 0, 0, size, size);
            }
        }
예제 #20
0
        public static Pixbuf CreateColorSwatch (int size, Color color)
        {
            using (var pmap = new Pixmap (Screen.Default.RootWindow, size, size))
            using (var gc = new Gdk.GC (pmap)) {
                gc.RgbFgColor = color;
                pmap.DrawRectangle (gc, true, 0, 0, size, size);

                gc.RgbFgColor = new Color (0, 0, 0);
                pmap.DrawRectangle (gc, false, 0, 0, (size - 1), (size - 1));

                return Pixbuf.FromDrawable (pmap, pmap.Colormap, 0, 0, 0, 0, size, size);
            }
        }
예제 #21
0
        public static Gtk.Image GetLocationPin(Color pinColor, int pinWidth, int pinHeight)
        {
            double pixelWidth  = pinWidth;
            double pixelHeight = pinHeight;

            //Independent quantities
            double w = pixelWidth * RESOLUTION_FACTOR;
            double r = w / 2;
            double h = pixelHeight * RESOLUTION_FACTOR;
            double m = BLACK_TRIM_WIDTH * RESOLUTION_FACTOR;

            //Dependent quantities
            double v = Math.Sqrt(h * h - h * w);
            double u = r / (h - r);

            Pixmap color = new Pixmap(MainWindow.main.GdkWindow, (int)w, (int)h);
            Pixmap mask  = new Pixmap(MainWindow.main.GdkWindow, (int)w, (int)h);

            Gdk.GC markerShape = new Gdk.GC(color)
            {
                RgbFgColor = pinColor
            };

            color.DrawRectangle(black, true, new Rectangle(0, 0, (int)w, (int)h));
            mask.DrawRectangle(invisible, true, new Rectangle(0, 0, (int)w, (int)h));

            color.DrawArc(markerShape, true, (int)m, (int)m, (int)(w - m * 2), (int)(w - m * 2), 0, FULL_CIRCLE);
            mask.DrawArc(visible, true, 0, 0, (int)w, (int)w, 0, FULL_CIRCLE);

            // The "triangle" here refers to the triangle formed by the bottom vertex, a tangent point and the bottom of the image.
            //
            //    -------     ---   Independent quantities:
            //  /    |    \    |    r = radius of circle
            // |     |_____|   |    h = height of pin
            // |     |  r  |   |    m = thickness of black trim
            //  \    |    /.   h
            //   \   |   / .   |    Dependent quantities:
            //    \  |θ /v .   |    θ = angle between axis of symmetry and the sides of the spear
            //     \ |^/   .   |    u = sin θ
            //      \|/.....  _|_   v = hypotenuse of the spear
            //           r
            //
            //      [center] O___
            //               |   ---___[innerRight]
            //               |         O--___
            //               |________/______--O [outerRight]
            //               |       /        /
            //               |      /        /
            //               |     /        /
            //               |    /        /
            //               |   /        /
            //               |  /        /
            //               | /        /
            //               |/        / v
            // [innerBottom] O--___   /
            //               |   m --/
            //               |      /
            //               |     /
            //               |    /
            //               |   /
            //               |θ /
            //               |^/
            //               |/
            // [outerBottom] O

            Vector2 center      = new Vector2(r, r);
            Vector2 outerBottom = new Vector2(w / 2, h);
            Vector2 innerBottom = new Vector2(r, h - m / u);
            Vector2 outerLeft   = center + new Vector2(-u * v, u * r);
            Vector2 outerRight  = center + new Vector2(u * v, u * r);
            Vector2 innerLeft   = outerLeft - new Vector2(-m * u * v / r, u * m);
            Vector2 innerRight  = outerRight - new Vector2(m * u * v / r, u * m);            //u*v/r = cos θ.

            color.DrawPolygon(markerShape, true, new Point[] { innerBottom.ToPoint(), innerLeft.ToPoint(), innerRight.ToPoint() });
            mask.DrawPolygon(visible, true, new Point[] { outerBottom.ToPoint(), outerLeft.ToPoint(), outerRight.ToPoint() });

            double coreRadius = w / 5;
            double coreCenter = w / 2;

            color.DrawArc(black, true,
                          (int)(coreCenter - coreRadius - m), (int)(coreCenter - coreRadius - m),
                          (int)(coreRadius * 2 + m * 2), (int)(coreRadius * 2 + m * 2),
                          0, FULL_CIRCLE);
            mask.DrawArc(film, true,
                         (int)(coreCenter - coreRadius), (int)(coreCenter - coreRadius),
                         (int)(coreRadius * 2), (int)(coreRadius * 2),
                         0, FULL_CIRCLE);

            Pixmap scaledColor = Scale(color, w, h, 0.1);
            Pixmap scaledMask  = Scale(mask, w, h, 0.1);

            if (PlatformDetection.os == OS.Linux)
            {
                scaledMask = Bitmapize(scaledMask, 128);
            }

            return(new Gtk.Image(scaledColor, scaledMask));
        }
예제 #22
0
        private void CreatePixmaps()
        {
            GCValues shapeGCV;

            //Create a 1 depth pixmap used as a shape
            //that will contain the info about transparency
            shape = new Pixmap (null, Gdk.Screen.Default.Width, Gdk.Screen.Default.Height, 1);
            shapeGC = new Gdk.GC (shape);
            shapeGCV = new GCValues ();
            shapeGC.GetValues (shapeGCV);
            transparent = shapeGCV.Foreground;
            opaque = shapeGCV.Background;
            shapeGC.Foreground = transparent;
            shape.DrawRectangle (shapeGC, true, 0, 0, Gdk.Screen.Default.Width, Gdk.Screen.Default.Height);
            shapeGC.Background = opaque;

            ShapeCombineMask (shape, 0, 0);

            //Create the pixmap that will contain the real drawing
            //Used on Expose event to redraw the drawing area
            pixmap = new Pixmap (drawingarea.GdkWindow, Gdk.Screen.Default.Width, Gdk.Screen.Default.Height);
            pixmap.DrawRectangle (drawingarea.Style.BlackGC, true, 0, 0, Gdk.Screen.Default.Width, Gdk.Screen.Default.Height);
        }
예제 #23
0
        private void RenderBubbles(Gdk.Window win, Gdk.Rectangle size,
                                   out Pixbuf pbactive, out Pixbuf pbinactive,
                                   out Gdk.Pixmap pbpm)
        {
            int pmHeight, pmWidth;

            Gdk.Pixmap daPixmap;
            Gdk.Pixmap daOtherPixmap;

            pmHeight = size.Height - (wbsize * 2);
            pmWidth  = size.Width - (wbsize * 2);

            Gdk.GC gc = new Gdk.GC(win);

            // Build active Pixbuf
//			Gdk.Pixmap pm = new Pixmap(win, pmWidth, pmHeight, -1);
            Gdk.Pixmap pm = new Pixmap(win, size.Width, size.Height, -1);

            // Paint the background white
            gc.RgbFgColor = new Gdk.Color(255, 255, 255);
            pm.DrawRectangle(gc, true, 0, 0, size.Width, size.Height);

            /***********************************
            *       draw painted oval window
            ***********************************/
            // Paint the inside of the window
            gc.RgbFgColor = new Gdk.Color(249, 253, 202);
            Gdk.Point[] roundedSquare = CalculateRect(wbsize, wbsize,
                                                      pmWidth, pmHeight);
            pm.DrawPolygon(gc, true, roundedSquare);

            // Paint the border of the window
            Gdk.Point[] roundedborder = CalculateRect(wbsize, wbsize,
                                                      pmWidth - 1, pmHeight - 1);
            gc.RgbFgColor = new Gdk.Color(0, 0, 0);
            pm.DrawPolygon(gc, false, roundedborder);

            /***********************************
            *       add tab to bitmap
            ***********************************/
            Gdk.Point[] balloonptr = CalcPointerMoveWindow(size.Width,
                                                           size.Height);
            // Draw colored pointer
            gc.RgbFgColor = new Gdk.Color(249, 253, 202);
            pm.DrawPolygon(gc, true, balloonptr);
            gc.RgbFgColor = new Gdk.Color(0, 0, 0);
            // subtract one because the fill above used and extra line
            pm.DrawLine(gc, balloonptr[0].X, balloonptr[0].Y - 1, balloonptr[1].X,
                        balloonptr[1].Y);
            pm.DrawLine(gc, balloonptr[1].X, balloonptr[1].Y, balloonptr[2].X,
                        balloonptr[2].Y - 1);

            Gdk.Pixbuf pb = new Pixbuf(Gdk.Colorspace.Rgb, false,
                                       8, size.Width, size.Height);

            pb = Pixbuf.FromDrawable(pm, pm.Colormap, 0, 0, 0, 0,
                                     size.Width, size.Height);
            pb = pb.AddAlpha(true, 255, 255, 255);

            RenderPixmapAndMask(pb, out daPixmap, out daOtherPixmap, 2);
            pbactive = pb;
            pbpm     = daOtherPixmap;

            // Reset backgound to white and get next bitmap
            gc.RgbFgColor = new Gdk.Color(255, 255, 255);
            pm.DrawRectangle(gc, true, 0, 0, size.Width, size.Height);

            // Paint the border of the window
            gc.RgbFgColor = new Gdk.Color(0, 0, 0);
            pm.DrawPolygon(gc, false, roundedborder);

            // Draw white pointer
            gc.RgbFgColor = new Gdk.Color(255, 255, 255);
            pm.DrawPolygon(gc, true, balloonptr);
            gc.RgbFgColor = new Gdk.Color(0, 0, 0);
            // subtract one because the fill above used and extra line
            pm.DrawLine(gc, balloonptr[0].X, balloonptr[0].Y - 1, balloonptr[1].X,
                        balloonptr[1].Y);
            pm.DrawLine(gc, balloonptr[1].X, balloonptr[1].Y, balloonptr[2].X,
                        balloonptr[2].Y - 1);

            pb = Pixbuf.FromDrawable(pm,
                                     pm.Colormap, 0, 0, 0, 0, size.Width, size.Height);

            pbinactive = pb;
        }
예제 #24
0
		// Create a new pixmap of the appropriate size to store our scribbles
		private void ScribbleConfigure (object o, ConfigureEventArgs args)
		{
			Widget widget = o as Widget;
			Rectangle allocation = widget.Allocation;

			pixmap = new Pixmap (widget.GdkWindow, allocation.Width, allocation.Height, -1);

			// Initialize the pixmap to white
			pixmap.DrawRectangle (widget.Style.WhiteGC, true, 0, 0,
					      allocation.Width, allocation.Height);

			// We've handled the configure event, no need for further processing.
			args.RetVal = true;
		}
예제 #25
0
        public void DrawChart(object obj, SizeAllocatedArgs args)
        {
            int width  = args.Allocation.Width;
            int height = args.Allocation.Height;
            int size   = Math.Min(width, height);

            //If this is true, then we don't need to update.
            if (size == currentSize)
            {
                return;
            }
            currentSize = size;

            currentSize = size;
            int chartRadius = size;
            int labelRadius = 0;

            color = new Pixmap(MainWindow.main.GdkWindow, size, size);
            mask  = new Pixmap(MainWindow.main.GdkWindow, size, size);

            Gdk.GC visible = new Gdk.GC(mask)
            {
                RgbFgColor = new Color(255, 255, 255)
            };
            Gdk.GC invisible = new Gdk.GC(mask)
            {
                RgbFgColor = new Color(0, 0, 0)
            };

            Gdk.GC white = new Gdk.GC(color)
            {
                RgbFgColor = new Color(255, 255, 255)
            };                                                                                           // for marking the mask.
            Gdk.GC lightGrey = new Gdk.GC(color)
            {
                RgbFgColor = new Color(200, 200, 200)
            };                                                                                           // for the axes
            Gdk.GC grey = new Gdk.GC(color)
            {
                RgbFgColor = new Color(125, 125, 125)
            };                                                                                           // for the axis markings
            Gdk.GC darkGrey = new Gdk.GC(color)
            {
                RgbFgColor = new Color(100, 100, 100)
            };                                                                                           // for the axis labels
            Gdk.GC[] wrapperColors =
            {
                new Gdk.GC(color)
                {
                    RgbFgColor = new Gdk.Color(170, 140, 0)
                },                                                                             //Regular
                new Gdk.GC(color)
                {
                    RgbFgColor = new Color(0, 0, 200)
                },                                                                             //Tinker
                new Gdk.GC(color)
                {
                    RgbFgColor = new Color(0, 150, 0)
                },                                                                             //Master
                new Gdk.GC(color)
                {
                    RgbFgColor = new Color(0, 0, 0)
                },                                                                             //Breaker
            };

            color.DrawRectangle(white, true, new Rectangle(0, 0, size, size));
            mask.DrawRectangle(invisible, true, new Rectangle(0, 0, size, size));

            //The eight directions in which vertices lie
            Vector2[] directions =
            {
                new Vector2(0,                                -1),
                new Vector2(Math.Sqrt(2) / 2,  -Math.Sqrt(2) / 2),
                new Vector2(1,                                 0),
                new Vector2(Math.Sqrt(2) / 2,  Math.Sqrt(2) / 2),
                new Vector2(0,                                 1),
                new Vector2(-Math.Sqrt(2) / 2, Math.Sqrt(2) / 2),
                new Vector2(-1,                                0),
                new Vector2(-Math.Sqrt(2) / 2, -Math.Sqrt(2) / 2)
            };
            IntVector2 center = new IntVector2(size / 2, size / 2);


            //Compute magnitudes

            int[]   indexMap        = { 0, 1, 5, 3, 7, 0, 4, 6, 2 }; //old[0] -> new[1], old[1] -> new[5] etc.
            int[]   reverseIndexMap = { 5, 1, 8, 3, 6, 2, 7, 4 };    //old[0] -> new[1], old[1] -> new[5] etc.
            float[] magnitudes      = new float[8];                  //Magnitudes of the positions of the vertices
            float[,] fractions = new float[8, 3];                    //Fractional contribution of each wrapper of each rating classification

            for (int i = 1; i <= 8; i++)
            {
                int j = indexMap[i];
                magnitudes[j] = values[4, i] > 0 ? values[4, i] : 0;
                if (o_vals[4, i] != 0)
                {
                    fractions[j, 0] = (float)o_vals[0, i] / o_vals[4, i];
                    fractions[j, 1] = (float)(o_vals[0, i] + o_vals[1, i]) / o_vals[4, i];
                    fractions[j, 2] = (float)(o_vals[0, i] + o_vals[1, i] + o_vals[2, i]) / o_vals[4, i];
                }
            }

            float greatestMagnitude = 0;

            for (int i = 0; i < 8; i++)
            {
                if (magnitudes[i] > greatestMagnitude)
                {
                    greatestMagnitude = magnitudes[i];
                }
            }
            if (greatestMagnitude < 0.01)
            {
                return;
            }

            //Determing text radius and preload labels;
            Pango.Layout[] labels     = new Pango.Layout[8];
            IntVector2[]   labelSizes = new IntVector2[8];
            for (int i = 0; i < 8; i++)
            {
                //Label
                labels[i] = new Pango.Layout(PangoContext)
                {
                    Alignment = Pango.Alignment.Center
                };
                if (multipliers == null)
                {
                    labels[i].SetText(Ratings.symbols[reverseIndexMap[i]]);
                }
                else
                {
                    labels[i].SetMarkup(Ratings.symbols[reverseIndexMap[i]] + "\n<small>×" + multipliers[reverseIndexMap[i]].ToString("0.0") + "</small>");
                }
                labels[i].GetSize(out int labelWidth, out int labelHeight);
                labelSizes[i] = new IntVector2(labelWidth, labelHeight) / Pango.Scale.PangoScale;
                int thisLabelRadius = Math.Max(labelSizes[i].x, labelSizes[i].y);
                if (thisLabelRadius > labelRadius)
                {
                    labelRadius = thisLabelRadius;
                    chartRadius = size / 2 - labelRadius * 2;
                }
            }

            for (int i = 0; i < 8; i++)
            {
                IntVector2 textPoint = directions[i] * (chartRadius + labelRadius) + (Vector2)center - (Vector2)labelSizes[i] / 2;
                color.DrawLayout(darkGrey, textPoint.x, textPoint.y, labels[i]);
                mask.DrawLayout(visible, textPoint.x, textPoint.y, labels[i]);
                //Line
                IntVector2 endPoint = (directions[i] * chartRadius) + (Vector2)center;
                color.DrawLine(lightGrey, center.x, center.y, endPoint.x, endPoint.y);
                mask.DrawLine(visible, center.x, center.y, endPoint.x, endPoint.y);
            }


            //Draw circles and axis markings
            float theoreticalPtInterval     = (size / 6 + 20) / 2;
            float theoreticalRatingInterval = theoreticalPtInterval / chartRadius * greatestMagnitude; //(between 20pt markings)
            int   ratingInterval            = (int)Math.Round(theoreticalRatingInterval);              //Round it off for neatness
            float ptInterval = ratingInterval / greatestMagnitude * chartRadius;                       //Now what's the pt interval for that?

            for (int i = 1; ptInterval * i < chartRadius; i++)
            {
                //Circle
                int radius = (int)(ptInterval * i);
                color.DrawArc(lightGrey, false,
                              center.x - radius, center.y - radius,
                              radius * 2, radius * 2,
                              0, 23040);                              //Angles are in 1/64th degrees, 23040 = 360*64 = full circle.
                mask.DrawArc(visible, false,
                             center.x - radius, center.y - radius,
                             radius * 2, radius * 2,
                             0, 23040);
                //Axis marking
                Pango.Layout mark = new Pango.Layout(PangoContext);
                mark.SetText("" + ratingInterval * i);
                mark.GetSize(out int markWidth, out int markHeight);
                IntVector2 markSize   = new IntVector2(markWidth, markHeight) / Pango.Scale.PangoScale;
                IntVector2 markCenter = (Vector2)center + directions[2] * ptInterval * i;
                mask.DrawArc(invisible, true, markCenter.x - markSize.x / 2, markCenter.y - markSize.y / 2,
                             markSize.x, markSize.y, 0, 23040);                                               //Clears a circular space for the mark
                color.DrawLayout(grey, markCenter.x - markSize.x / 2, markCenter.y - markSize.y / 2, mark);   //Actually
                mask.DrawLayout(visible, markCenter.x - markSize.x / 2, markCenter.y - markSize.y / 2, mark); //draw the mark.
            }

            //Compute vertices
            IntVector2[,] vertices = new IntVector2[4, 8];
            for (int i = 0; i < 8; i++)
            {
                for (int j = 0; j < 3; j++)
                {
                    vertices[j, i] = directions[i] * (chartRadius / greatestMagnitude) * magnitudes[i] * fractions[i, j] + (Vector2)center;
                }
                vertices[3, i] = directions[i] * (chartRadius / greatestMagnitude) * magnitudes[i] + (Vector2)center;
            }

            //Bump vertices by a pixel if they overlap.
            bool changed = true;

            while (changed)
            {
                changed = false;
                for (int i = 3; i > 1; i--)
                {
                    for (int j = 0; j < 8; j++)
                    {
                        if (vertices[i, j] == vertices[i - 1, j])
                        {
                            vertices[i, j] += (IntVector2)directions[j];
                            changed         = true;
                        }
                    }
                }
            }

            //Draw polygons
            for (int i = 0; i < 4; i++)
            {
                for (int j = 0; j < 7; j++)                   //j=7 is excluded as we need to connect it to vertex 0 manually.
                {
                    color.DrawLine(wrapperColors[i],
                                   vertices[i, j].x, vertices[i, j].y,                                               //This point
                                   vertices[i, j + 1].x, vertices[i, j + 1].y);                                      //Next point
                    mask.DrawLine(visible,
                                  vertices[i, j].x, vertices[i, j].y,                                                //This point
                                  vertices[i, j + 1].x, vertices[i, j + 1].y);                                       //Next point
                }
                color.DrawLine(wrapperColors[i],
                               vertices[i, 7].x, vertices[i, 7].y,                                   //Point 7
                               vertices[i, 0].x, vertices[i, 0].y);                                  //Point 0
                mask.DrawLine(visible,
                              vertices[i, 7].x, vertices[i, 7].y,                                    //Point 7
                              vertices[i, 0].x, vertices[i, 0].y);                                   //Point 0
            }

            if (metamultipliers != null)
            {
                int currentY = size - 5;
                for (int i = 3; i >= 0; i--)
                {
                    Pango.Layout label = new Pango.Layout(PangoContext)
                    {
                        Alignment = Pango.Alignment.Center
                    };
                    label.SetMarkup("<small>x" + metamultipliers[i].ToString("0.0") + "</small>");
                    label.GetSize(out int labelWidth, out int labelHeight);
                    labelWidth  = (int)(labelWidth / Pango.Scale.PangoScale);
                    labelHeight = (int)(labelHeight / Pango.Scale.PangoScale);
                    currentY   -= labelHeight;
                    color.DrawLayout(wrapperColors[i], size - labelWidth - 5, currentY, label);
                    mask.DrawLayout(visible, size - labelWidth - 5, currentY, label);
                }
            }

            SetFromPixmap(color, mask);
        }
예제 #26
0
        public static Gtk.Image GetIcon(object iconified, Color iconColor, int iconSize, bool decor = false)
        {
            IconRequest request = new IconRequest(iconified, iconColor, iconSize);

            if (iconCache.ContainsKey(request))
            {
                return(new Gtk.Image(iconCache[request].color, iconCache[request].mask));
            }

            double pixelSize = iconSize;
            double size      = pixelSize * RESOLUTION_FACTOR;        //Since 12 across is 0-11; we don't want to draw on 12 and lose pixels.

            Pixmap color = new Pixmap(MainWindow.main.GdkWindow, (int)size, (int)size);
            Pixmap mask  = new Pixmap(MainWindow.main.GdkWindow, (int)size, (int)size);

            Gdk.GC colorGC = new Gdk.GC(color)
            {
                RgbFgColor = iconColor
            };

            if (iconified is Threat)
            {
                color.DrawRectangle(colorGC, true, new Rectangle(0, 0, (int)size, (int)size));
                mask.DrawRectangle(invisible, true, new Rectangle(0, 0, (int)size, (int)size));

                switch ((Threat)iconified)
                {
                case Threat.C:                         // a circle
                    mask.DrawArc(visible, true, (int)(size * 0.225), (int)(size * 0.225),
                                 (int)(size * 0.55), (int)(size * 0.55), 0, FULL_CIRCLE);
                    break;

                case Threat.B:                         // A square
                    double squareSize = 0.55 * size;
                    double margin     = (size - squareSize) / 2;
                    mask.DrawPolygon(visible, true, new Point[] {
                        new Point((int)margin, (int)margin),
                        new Point((int)(margin + squareSize), (int)margin),
                        new Point((int)(margin + squareSize), (int)(margin + squareSize)),
                        new Point((int)margin, (int)(margin + squareSize))
                    });
                    break;

                case Threat.A:                         // A triangle with the point upwards.
                    double width  = size * 0.75;
                    double height = width * Math.Sqrt(3) / 2;
                    mask.DrawPolygon(visible, true, new Point[] {
                        new Point((int)(size * 0.1), (int)(size - height) / 2),
                        new Point((int)(size * 0.9), (int)(size - height) / 2),
                        new Point((int)(size / 2), (int)(size + height) / 2)
                    });
                    break;

                case Threat.S:                         // A four-pointed star.
                    mask.DrawPolygon(visible, true, new Point[] {
                        new Point(0, (int)(size / 2)),
                        new Point((int)(size / 3), (int)(size / 3)),
                        new Point((int)(size / 2), 0),
                        new Point((int)(size * 2 / 3), (int)(size / 3)),
                        new Point((int)size, (int)(size / 2)),
                        new Point((int)(size * 2 / 3), (int)(size * 2 / 3)),
                        new Point((int)(size / 2), (int)size),
                        new Point((int)(size / 3), (int)(size * 2 / 3))
                    });
                    break;

                case Threat.X:
                    mask.DrawArc(visible, true, (int)(size * 0.05), (int)(size * 0.05), (int)(size * 0.9), (int)(size * 0.9), 0, FULL_CIRCLE);
                    mask.DrawArc(invisible, true, (int)(size * 0.15), (int)(size * 0.15),
                                 (int)(size * 0.7), (int)(size * 0.7), 0, FULL_CIRCLE);
                    mask.DrawArc(visible, true, (int)(size * 0.4), (int)(size * 0.4),
                                 (int)(size * 0.2), (int)(size * 0.2), 0, FULL_CIRCLE);
                    mask.DrawPoint(visible, (int)(size / 2), (int)(size / 2));
                    break;
                }
            }
            else if (iconified is StructureType)
            {
                if (decor)
                {
                    color.DrawRectangle(black, true, new Rectangle(0, 0, (int)size, (int)size));
                    mask.DrawRectangle(invisible, true, new Rectangle(0, 0, (int)size, (int)size));
                    mask.DrawArc(translucent, true, 0, 0, (int)size, (int)size, 0, FULL_CIRCLE);
                }
                else
                {
                    color.DrawRectangle(colorGC, true, new Rectangle(0, 0, (int)size, (int)size));
                    mask.DrawRectangle(invisible, true, new Rectangle(0, 0, (int)size, (int)size));
                }
                switch ((StructureType)iconified)
                {
                case StructureType.Tactical:
                    double  width       = size * 0.7;
                    double  height      = size * 0.75;
                    double  xMargin     = (size - width) / 2;
                    double  yMargin     = (size - height) / 2;
                    double  dipHeight   = size * 0.1;
                    double  peakHeight  = size * 0.3;
                    Vector2 upperLeft   = new Vector2(xMargin, yMargin);
                    Vector2 upperRight  = upperLeft + new Vector2(width, 0);
                    Vector2 lowerLeft   = upperLeft + new Vector2(0, height - peakHeight);
                    Vector2 lowerRight  = upperRight + new Vector2(0, height - peakHeight);
                    Vector2 upperMiddle = new Vector2(size / 2, yMargin + dipHeight);
                    Vector2 lowerMiddle = new Vector2(size / 2, size - yMargin);
                    mask.DrawPolygon(visible, true, new Point[] {
                        upperLeft.ToPoint(),
                        upperMiddle.ToPoint(),
                        upperRight.ToPoint(),
                        lowerRight.ToPoint(),
                        lowerMiddle.ToPoint(),
                        lowerLeft.ToPoint()
                    });
                    if (decor)
                    {
                        color.DrawPolygon(colorGC, true, new Point[] {
                            upperLeft.ToPoint(),
                            upperMiddle.ToPoint(),
                            upperRight.ToPoint(),
                            lowerRight.ToPoint(),
                            lowerMiddle.ToPoint(),
                            lowerLeft.ToPoint()
                        });
                    }
                    break;

                case StructureType.Economic:
                    Vector2 center      = new Vector2(size / 2, size / 2);
                    double  radii       = 0.2 * size;
                    double  diameter    = radii * 2;
                    Vector2 topCenter   = center - new Vector2(0, 2 * radii / Math.Sqrt(3));
                    Vector2 leftCenter  = center + new Vector2(radii, Math.Sqrt(2) / 2 * radii);
                    Vector2 rightCenter = center + new Vector2(-radii, Math.Sqrt(2) / 2 * radii);
                    Vector2 topCorner   = topCenter - new Vector2(radii, radii);
                    Vector2 leftCorner  = leftCenter - new Vector2(radii, radii);
                    Vector2 rightCorner = rightCenter - new Vector2(radii, radii);
                    mask.DrawArc(visible, true, (int)topCorner.x, (int)topCorner.y, (int)diameter, (int)diameter, 0, FULL_CIRCLE);
                    if (decor)
                    {
                        color.DrawArc(colorGC, true, (int)topCorner.x, (int)topCorner.y, (int)diameter, (int)diameter, 0, FULL_CIRCLE);
                    }
                    mask.DrawArc(visible, true, (int)leftCorner.x, (int)leftCorner.y, (int)diameter, (int)diameter, 0, FULL_CIRCLE);
                    if (decor)
                    {
                        color.DrawArc(colorGC, true, (int)leftCorner.x, (int)leftCorner.y, (int)diameter, (int)diameter, 0, FULL_CIRCLE);
                    }
                    mask.DrawArc(visible, true, (int)rightCorner.x, (int)rightCorner.y, (int)diameter, (int)diameter, 0, FULL_CIRCLE);
                    if (decor)
                    {
                        color.DrawArc(colorGC, true, (int)rightCorner.x, (int)rightCorner.y, (int)diameter, (int)diameter, 0, FULL_CIRCLE);
                    }
                    break;

                case StructureType.Aesthetic:
                    double radius1 = size * 0.4;
                    double margin1 = size / 2 - radius1;
                    double radius2 = radius1 * 0.75;
                    double margin2 = size / 2 - radius2;
                    mask.DrawArc(visible, true, (int)margin1, (int)margin1, (int)(radius1 * 2), (int)(radius1 * 2), 0, FULL_CIRCLE);
                    if (decor)
                    {
                        color.DrawArc(colorGC, true, (int)margin1, (int)margin1, (int)(radius1 * 2), (int)(radius1 * 2), 0, FULL_CIRCLE);
                        color.DrawArc(black, true, (int)margin2, (int)margin1, (int)(radius2 * 2), (int)(radius2 * 2), 0, FULL_CIRCLE);
                        mask.DrawArc(translucent, true, (int)margin2, (int)margin1, (int)(radius2 * 2), (int)(radius2 * 2), 0, FULL_CIRCLE);
                    }
                    else
                    {
                        mask.DrawArc(invisible, true, (int)margin2, (int)margin1, (int)(radius2 * 2), (int)(radius2 * 2), 0, FULL_CIRCLE);
                    }
                    break;
                }
            }
            else if (iconified is IconTemplate)
            {
                color.DrawRectangle(colorGC, true, new Rectangle(0, 0, (int)size, (int)size));
                mask.DrawRectangle(invisible, true, new Rectangle(0, 0, (int)size, (int)size));
                switch ((IconTemplate)iconified)
                {
                case IconTemplate.LeftArrow:
                    mask.DrawPolygon(visible, true, new Point[] {
                        new Point((int)size, 0),
                        new Point(0, (int)(size / 2)),
                        new Point((int)size, (int)size)
                    });
                    break;

                case IconTemplate.RightArrow:
                    mask.DrawPolygon(visible, true, new Point[] {
                        new Point(0, 0),
                        new Point((int)size, (int)(size / 2)),
                        new Point(0, (int)size)
                    });
                    break;

                case IconTemplate.X:
                    int close = (int)(size / 6);
                    int far   = (int)(size * 5 / 6);
                    int end   = (int)size;
                    mask.DrawPolygon(visible, true, new Point[] {
                        new Point(close, 0),
                        new Point(end, far),
                        new Point(far, end),
                        new Point(0, close)
                    });
                    mask.DrawPolygon(visible, true, new Point[] {
                        new Point(far, 0),
                        new Point(0, far),
                        new Point(close, end),
                        new Point(end, close)
                    });
                    break;
                }
            }

            /*
             *                      double radius = 0.55 * size;
             *                      double d = radius * 2;
             *                      double eyeballRadius = radius * 0.45;
             *                      double pupilRadius = eyeballRadius * 0.45;
             *                      Vector2 upCenter = new Vector2(size / 2, size / 2 - radius / 2);
             *                      Vector2 downCenter = new Vector2(size / 2, size / 2 + radius / 2);
             *                      Vector2 upCorner = upCenter - new Vector2(radius, radius);
             *                      Vector2 downCorner = downCenter - new Vector2(radius, radius);
             *                      mask.DrawArc(visible, true, (int)upCorner.x, (int)upCorner.y, (int)d, (int)d, -30 * 64, -120 * 64);
             *                      mask.DrawArc(visible, true, (int)downCorner.x, (int)downCorner.y, (int)d, (int)d, 30 * 64, 120 * 64);
             *                      mask.DrawArc(invisible, true, (int)(size / 2 - eyeballRadius), (int)(size / 2 - eyeballRadius),
             *                                               (int)(eyeballRadius * 2), (int)(eyeballRadius * 2), 0, FULL_CIRCLE);
             *                      mask.DrawArc(visible, true, (int)(size / 2 - pupilRadius), (int)(size / 2 - pupilRadius),
             *                                               (int)(pupilRadius * 2), (int)(pupilRadius * 2), 0, FULL_CIRCLE);
             */

            Pixmap scaledColor = Scale(color, size, size, 0.1);
            Pixmap scaledMask  = Scale(mask, size, size, 0.1);

            if (PlatformDetection.os == OS.Linux)
            {
                scaledMask = Bitmapize(scaledMask, 75);
            }
            iconCache.Add(request, new Icon(scaledColor, scaledMask));
            return(new Gtk.Image(scaledColor, scaledMask));
        }
        private void OnWidgetDestroyed (object sender, EventArgs args)
        {
            if (!IsRealized) {
                return;
            }

            canvas = new Pixmap (GdkWindow, widget_alloc.Width, widget_alloc.Height);
            if (Platform.IsMac) {
                //FIXME: quick hack to make less ugly on Mac, because Mac GTK doesn't yet support offscreen drawing
                canvas.DrawRectangle (Style.BackgroundGC (State), true, 0, 0, widget_alloc.Width, widget_alloc.Height);
            } else {
                canvas.DrawDrawable (Style.BackgroundGC (State), GdkWindow,
                    widget_alloc.X, widget_alloc.Y, 0, 0, widget_alloc.Width, widget_alloc.Height);
            }

            if (AnimationState != AnimationState.Going) {
                WidgetDestroyed (this, args);
            }
        }
예제 #28
0
        public static Gtk.Image GetAlert(IBattleground battleground, int iconSize)
        {
            Color attackerColor = new Color();
            Color defenderColor = new Color();
            Color victorColor   = new Color();
            Color trim;

            if (battleground.attackers != null)
            {
                attackerColor = battleground.attackers.affiliation.color;
            }
            if (battleground.defenders != null)
            {
                defenderColor = battleground.defenders.affiliation.color;
            }
            if (battleground.battle != null)
            {
                victorColor = battleground.battle.victor.affiliation.color;
            }

            if (Battle.Relevant(battleground, Game.player))
            {
                trim = new Color(0, 0, 0);
            }
            else
            {
                trim = new Color(50, 50, 50);
                attackerColor.Red   = (ushort)((attackerColor.Red + 150) / 2);
                attackerColor.Green = (ushort)((attackerColor.Green + 150) / 2);
                attackerColor.Blue  = (ushort)((attackerColor.Blue + 150) / 2);
                defenderColor.Red   = (ushort)((defenderColor.Red + 150) / 2);
                defenderColor.Green = (ushort)((defenderColor.Green + 150) / 2);
                defenderColor.Blue  = (ushort)((defenderColor.Blue + 150) / 2);
            }

            double pixelSize = iconSize;
            double size      = pixelSize * RESOLUTION_FACTOR;        //Since 12 across is 0-11; we don't want to draw on 12 and lose pixels.
            double margin    = BLACK_TRIM_WIDTH * RESOLUTION_FACTOR;

            Pixmap color = new Pixmap(MainWindow.main.GdkWindow, (int)size, (int)size);
            Pixmap mask  = new Pixmap(MainWindow.main.GdkWindow, (int)size, (int)size);

            color.DrawRectangle(new Gdk.GC(color)
            {
                RgbFgColor = trim
            }, true, new Rectangle(0, 0, (int)size, (int)size));
            mask.DrawRectangle(invisible, true, new Rectangle(0, 0, (int)size, (int)size));

            Gdk.GC attacker = new Gdk.GC(color)
            {
                RgbFgColor = attackerColor
            };
            Gdk.GC defender = new Gdk.GC(color)
            {
                RgbFgColor = defenderColor
            };
            Gdk.GC victor = new Gdk.GC(color)
            {
                RgbFgColor = victorColor
            };
            Gdk.GC swordsMask = battleground.battle == null ? visible : translucent;

            //blade constants
            double bsize = size * 0.15;             //The antidiagonal size of the blade (width/sqrt(2))
            double m2    = margin * Math.Sqrt(2);
            double m3    = m2 - margin;

            if (battleground.attackers != null)
            {
                Vector2 A = new Vector2(0, size - bsize);
                Vector2 B = new Vector2(bsize, size);
                Vector2 C = new Vector2(size - bsize, 0);
                Vector2 D = new Vector2(size, bsize);
                Vector2 E = new Vector2(size, 0);
                mask.DrawPolygon(swordsMask, true, new Point[] { A, B, D, E, C });
                Vector2 P = new Vector2(0.05, 0.65) * size;
                Vector2 Q = new Vector2(0.2, 0.5) * size;
                Vector2 R = new Vector2(0.35, 0.95) * size;
                Vector2 S = new Vector2(0.5, 0.8) * size;
                mask.DrawPolygon(swordsMask, true, new Point[] { P, Q, S, R });
                Vector2 A2 = A + new Vector2(m2, 0);
                Vector2 B2 = B - new Vector2(0, m2);
                Vector2 C2 = C + new Vector2(m3, margin);
                Vector2 D2 = D - new Vector2(margin, m3);
                Vector2 E2 = E - new Vector2(margin, -margin);
                color.DrawPolygon(attacker, true, new Point[] { A2, B2, D2, E2, C2 });
                Vector2 P2 = P + new Vector2(m2, 0);
                Vector2 Q2 = Q + new Vector2(0, m2);
                Vector2 R2 = R - new Vector2(0, m2);
                Vector2 S2 = S - new Vector2(m2, 0);
                color.DrawPolygon(attacker, true, new Point[] { P2, Q2, S2, R2 });
            }
            if (battleground.defenders != null)
            {
                Vector2 a = new Vector2(size, size - bsize);
                Vector2 b = new Vector2(size - bsize, size);
                Vector2 c = new Vector2(bsize, 0);
                Vector2 d = new Vector2(0, bsize);
                Vector2 e = new Vector2(0, 0);
                mask.DrawPolygon(swordsMask, true, new Point[] { a, b, d, e, c });
                Vector2 p = new Vector2(0.95, 0.65) * size;
                Vector2 q = new Vector2(0.8, 0.5) * size;
                Vector2 r = new Vector2(0.65, 0.95) * size;
                Vector2 s = new Vector2(0.5, 0.8) * size;
                mask.DrawPolygon(swordsMask, true, new Point[] { p, q, s, r });
                Vector2 a2 = a - new Vector2(m2, 0);
                Vector2 b2 = b - new Vector2(0, m2);
                Vector2 c2 = c + new Vector2(-m3, margin);
                Vector2 d2 = d - new Vector2(-margin, m3);
                Vector2 e2 = e + new Vector2(margin, margin);
                color.DrawPolygon(defender, true, new Point[] { a2, b2, d2, e2, c2 });
                Vector2 p2 = p - new Vector2(m2, 0);
                Vector2 q2 = q + new Vector2(0, m2);
                Vector2 r2 = r - new Vector2(0, m2);
                Vector2 s2 = s + new Vector2(m2, 0);
                color.DrawPolygon(defender, true, new Point[] { p2, q2, s2, r2 });
            }
            if (battleground.battle != null)
            {
                const double a  = 0.95106;                //sin 72           P
                const double b  = 0.30902;                //cos 72          / \
                const double c  = 0.58779;                //sin 36     T__Z/   \U__Q
                const double d  = 0.80902;                //cos 36      \_   O   _/
                const double ml = 3.0457;                 //OP margin    Y/  _  \V
                const double ms = 1.2183;                 //OU margin    /_/ X \_\
                //            S         R
                //The unit vectors in the directions of each of the points, with O as origin
                Vector2 nP = new Vector2(+0, -1); Vector2 nU = new Vector2(c, -d);
                Vector2 nQ = new Vector2(+a, -b); Vector2 nV = new Vector2(a, b);
                Vector2 nR = new Vector2(+c, +d); Vector2 nX = new Vector2(0, 1);
                Vector2 nS = new Vector2(-c, +d); Vector2 nY = new Vector2(-a, b);
                Vector2 nT = new Vector2(-a, -b); Vector2 nZ = new Vector2(-c, -d);
                //Scale them and translate by (size/2, size/2) to correct origin
                double  r = size / 2;
                double  r2 = size / 5;
                double  ir = r - ml * margin;
                double  ir2 = r2 - ms * margin;
                Vector2 center = new Vector2(r, r);
                Vector2 P = center + r * nP; Vector2 U = center + r2 * nU;
                Vector2 Q = center + r * nQ; Vector2 V = center + r2 * nV;
                Vector2 R = center + r * nR; Vector2 X = center + r2 * nX;
                Vector2 S = center + r * nS; Vector2 Y = center + r2 * nY;
                Vector2 T = center + r * nT; Vector2 Z = center + r2 * nZ;
                Vector2 iP = center + ir * nP; Vector2 iU = center + ir2 * nU;
                Vector2 iQ = center + ir * nQ; Vector2 iV = center + ir2 * nV;
                Vector2 iR = center + ir * nR; Vector2 iX = center + ir2 * nX;
                Vector2 iS = center + ir * nS; Vector2 iY = center + ir2 * nY;
                Vector2 iT = center + ir * nT; Vector2 iZ = center + ir2 * nZ;
                mask.DrawPolygon(visible, true, new Point[] { P, U, Q, V, R, X, S, Y, T, Z });
                color.DrawPolygon(black, true, new Point[] { P, U, Q, V, R, X, S, Y, T, Z });
                color.DrawPolygon(victor, true, new Point[] { iP, iU, iQ, iV, iR, iX, iS, iY, iT, iZ });
            }

            /*The shaft
             * double width = size / 4.5;
             * double height = width * 3;
             * Vector2 corner = new Vector2(size / 2 - width / 2, 0);
             * double width2 = width - margin * 2;
             * double height2 = height - margin * 2;
             * Vector2 corner2 = corner + new Vector2(margin, margin);
             * mask.DrawRectangle(visible, true, new Rectangle((int)corner.x, (int)corner.y, (int)width, (int)height));
             * color.DrawRectangle(attacker, true, new Rectangle((int)corner2.x, (int)corner2.y, (int)width2, (int)height2));
             * //The bulb
             * double diameter = width;
             * double radius = diameter / 2;
             * corner = new Vector2(size / 2 - radius, size - diameter);
             * double diameter2 = diameter - margin * 2;
             * double radius2 = diameter2 / 2;
             * corner2 = corner + new Vector2(margin, margin);
             * mask.DrawArc(visible, true, (int)corner.x, (int)corner.y, (int)diameter, (int)diameter, 0, FULL_CIRCLE);
             * color.DrawArc(attacker, true, (int)corner2.x, (int)corner2.y, (int)diameter2, (int)diameter2, 0, FULL_CIRCLE);
             */

            Pixmap scaledColor = Scale(color, size, size, 0.1);
            Pixmap scaledMask  = Scale(mask, size, size, 0.1);

            if (PlatformDetection.os == OS.Linux)
            {
                scaledMask = Bitmapize(scaledMask, 75);
            }
            return(new Gtk.Image(scaledColor, scaledMask));
        }
예제 #29
0
   private void RenderBubbles(Gdk.Window win, Gdk.Rectangle size,
 out Pixbuf pbactive, out Pixbuf pbinactive,
 out Gdk.Pixmap pbpm)
   {
       int pmHeight, pmWidth;
          Gdk.Pixmap daPixmap;
          Gdk.Pixmap daOtherPixmap;
          pmHeight = size.Height - (wbsize * 2);
          pmWidth = size.Width - (wbsize * 2);
          Gdk.GC gc = new Gdk.GC(win);
          Gdk.Pixmap pm = new Pixmap(win, size.Width, size.Height, -1);
          gc.RgbFgColor = new Gdk.Color(255, 255, 255);
          pm.DrawRectangle(gc, true, 0, 0, size.Width, size.Height);
          gc.RgbFgColor = new Gdk.Color(249, 253, 202);
          Gdk.Point[] roundedSquare = CalculateRect(wbsize, wbsize,
         pmWidth, pmHeight);
          pm.DrawPolygon(gc, true, roundedSquare);
          Gdk.Point[] roundedborder = CalculateRect(wbsize, wbsize,
       pmWidth - 1, pmHeight - 1);
          gc.RgbFgColor = new Gdk.Color(0, 0, 0);
          pm.DrawPolygon(gc, false, roundedborder);
          Gdk.Point[] balloonptr = CalcPointerMoveWindow( size.Width,
        size.Height );
          gc.RgbFgColor = new Gdk.Color(249, 253, 202);
          pm.DrawPolygon(gc, true, balloonptr);
          gc.RgbFgColor = new Gdk.Color(0, 0, 0);
          pm.DrawLine(gc, balloonptr[0].X, balloonptr[0].Y-1, balloonptr[1].X,
          balloonptr[1].Y);
          pm.DrawLine(gc, balloonptr[1].X, balloonptr[1].Y, balloonptr[2].X,
          balloonptr[2].Y-1);
          Gdk.Pixbuf pb = new Pixbuf(Gdk.Colorspace.Rgb, false,
         8, size.Width, size.Height);
          pb = Pixbuf.FromDrawable( pm, pm.Colormap, 0, 0, 0, 0,
         size.Width, size.Height);
          pb = pb.AddAlpha(true, 255, 255,255);
          RenderPixmapAndMask(pb, out daPixmap, out daOtherPixmap, 2);
          pbactive = pb;
          pbpm = daOtherPixmap;
          gc.RgbFgColor = new Gdk.Color(255, 255, 255);
          pm.DrawRectangle(gc, true, 0, 0, size.Width, size.Height);
          gc.RgbFgColor = new Gdk.Color(0, 0, 0);
          pm.DrawPolygon(gc, false, roundedborder);
          gc.RgbFgColor = new Gdk.Color(255, 255, 255);
          pm.DrawPolygon(gc, true, balloonptr);
          gc.RgbFgColor = new Gdk.Color(0, 0, 0);
          pm.DrawLine(gc, balloonptr[0].X, balloonptr[0].Y-1, balloonptr[1].X,
          balloonptr[1].Y);
          pm.DrawLine(gc, balloonptr[1].X, balloonptr[1].Y, balloonptr[2].X,
          balloonptr[2].Y - 1);
          pb = Pixbuf.FromDrawable( pm,
         pm.Colormap, 0, 0, 0, 0, size.Width, size.Height);
          pbinactive = pb;
   }
예제 #30
0
 public static void DrawToFile(HuffLibrary.Tree HTree, DrawSettings Options, string FileName)
 {
     int width, height;
     GetAreaSize (HTree.GetRootNode (), out width, out height, 30);
     Gdk.Pixmap canvas = new Pixmap (null, width, height, 24);
     var bg_gc = new Gdk.GC (canvas);
     bg_gc.RgbFgColor = new Color (0, 0, 0);
     canvas.DrawRectangle (bg_gc, true, 0, 0, width, height);
     if (Options.draw_grid)
         DrawGrid (canvas, 30);
     var gc = new Gdk.GC (canvas);
     gc.RgbFgColor = new Color (255, 255, 0);
     priv_DrawList (gc, canvas, HTree.GetRootNode (), 0, 0, 0);
     Gdk.Pixbuf buffer = Gdk.Pixbuf.FromDrawable (canvas, Screen.Default.RgbColormap, 0, 0, 0, 0, width, height);
     buffer.Save (FileName, "png");
 }