public static Pixbuf CreateColorSwatch(int size, Color color) { using (var pmap = new Pixmap(Screen.Default.RootWindow, size, size)) using (var gc = new Gdk.GC(pmap)) { gc.RgbFgColor = color; pmap.DrawRectangle(gc, true, 0, 0, size, size); gc.RgbFgColor = new Color(0, 0, 0); pmap.DrawRectangle(gc, false, 0, 0, (size - 1), (size - 1)); return(Pixbuf.FromDrawable(pmap, pmap.Colormap, 0, 0, 0, 0, size, size)); } }
public static Gtk.Image GetCircle(Color circleColor, byte alpha, int radius) { Pixmap color = new Pixmap(MainWindow.main.GdkWindow, radius * 2, radius * 2); Pixmap mask = new Pixmap(MainWindow.main.GdkWindow, radius * 2, radius * 2); Gdk.GC background = new Gdk.GC(color) { RgbFgColor = circleColor }; Gdk.GC visible = new Gdk.GC(mask) { RgbFgColor = new Color(alpha, alpha, alpha) }; Gdk.GC invisible = new Gdk.GC(mask) { RgbFgColor = new Color(0, 0, 0) }; color.DrawRectangle(background, true, new Rectangle(0, 0, radius * 2, radius * 2)); mask.DrawRectangle(invisible, true, new Rectangle(0, 0, radius * 2, radius * 2)); mask.DrawArc(visible, true, 0, 0, radius * 2, radius * 2, 0, FULL_CIRCLE); if (PlatformDetection.os == OS.Linux) { mask = Bitmapize(mask, 128); } return(new Gtk.Image(color, mask)); }
void OnExposed(object o, ExposeEventArgs args) { if (_firstTime) { _firstTime = false; _pixmap.DrawRectangle(_gc, true, 0, 0, _width, _height); _dialog.RenderLayout(); GdkWindow.Cursor = new Cursor(CursorType.Hand2); } GdkWindow.DrawDrawable(_gc, _pixmap, 0, 0, 0, 0, -1, -1); if (_labelPixmap != null) { GdkWindow.DrawDrawable(_gc, _labelPixmap, 0, 0, _labelX, _labelY, -1, -1); } }
// Draw a rectangle on the screen private void DrawBrush(Widget widget, double x, double y) { Rectangle update_rect = new Rectangle((int)x - 3, (int)y - 3, 6, 6); // Paint to the pixmap, where we store our state pixmap.DrawRectangle(widget.Style.BlackGC, true, update_rect.X, update_rect.Y, update_rect.Width, update_rect.Height); widget.GdkWindow.InvalidateRect(update_rect, false); }
void CreateShape (int width, int height) { Gdk.Color black, white; black = new Gdk.Color (0, 0, 0); black.Pixel = 1; white = new Gdk.Color (255, 255, 255); white.Pixel = 0; Gdk.Pixmap pm = new Pixmap (this.GdkWindow, width, height, 1); Gdk.GC gc = new Gdk.GC (pm); gc.Background = white; gc.Foreground = white; pm.DrawRectangle (gc, true, 0, 0, width, height); gc.Foreground = black; pm.DrawRectangle (gc, false, 0, 0, width - 1, height - 1); pm.DrawRectangle (gc, false, 1, 1, width - 3, height - 3); this.ShapeCombineMask (pm, 0, 0); }
void CreateShape(int width, int height) { Gdk.Color black, white; black = new Gdk.Color(0, 0, 0); black.Pixel = 1; white = new Gdk.Color(255, 255, 255); white.Pixel = 0; Gdk.Pixmap pm = new Pixmap(this.GdkWindow, width, height, 1); Gdk.GC gc = new Gdk.GC(pm); gc.Background = white; gc.Foreground = white; pm.DrawRectangle(gc, true, 0, 0, width, height); gc.Foreground = black; pm.DrawRectangle(gc, false, 0, 0, width - 1, height - 1); pm.DrawRectangle(gc, false, 1, 1, width - 3, height - 3); this.ShapeCombineMask(pm, 0, 0); }
public void Clear() { //Clear shape shapeGC.Foreground = transparent; shape.DrawRectangle(shapeGC, true, 0, 0, Allocation.Width, Allocation.Height); shapeGC.Background = opaque; ShapeCombineMask(shape, 0, 0); //Clear pixmap pixmap.DrawRectangle(drawingarea.Style.BlackGC, true, 0, 0, Allocation.Width, Allocation.Height); }
public static Pixbuf CreateTransparentColorSwatch(bool drawBorder) { var size = 16; using (var pmap = new Pixmap(Screen.Default.RootWindow, size, size)) using (var gc = new Gdk.GC(pmap)) { gc.RgbFgColor = new Color(255, 255, 255); pmap.DrawRectangle(gc, true, 0, 0, size, size); gc.RgbFgColor = new Color(200, 200, 200); pmap.DrawRectangle(gc, true, 0, 0, (size / 2), (size / 2)); pmap.DrawRectangle(gc, true, size / 2, size / 2, (size / 2), (size / 2)); if (drawBorder) { gc.RgbFgColor = new Color(0, 0, 0); pmap.DrawRectangle(gc, false, 0, 0, (size - 1), (size - 1)); } return(Pixbuf.FromDrawable(pmap, pmap.Colormap, 0, 0, 0, 0, size, size)); } }
public static Pixbuf LoadIcon(Widget widget, string name, IconSize size) { var res = widget.RenderIcon(name, size, null); if (res != null) { return(res); } int sz; int sy; Icon.SizeLookup(size, out sz, out sy); try { return(IconTheme.Default.LoadIcon(name, sz, 0)); } catch (Exception) { if (name != "gtk-missing-image") { return(LoadIcon(widget, "gtk-missing-image", size)); } var pmap = new Pixmap(Screen.Default.RootWindow, sz, sz); var gc = new GC(pmap) { RgbFgColor = new Color(255, 255, 255) }; pmap.DrawRectangle(gc, true, 0, 0, sz, sz); gc.RgbFgColor = new Color(0, 0, 0); pmap.DrawRectangle(gc, false, 0, 0, sz - 1, sz - 1); gc.SetLineAttributes(3, LineStyle.Solid, CapStyle.Round, JoinStyle.Round); gc.RgbFgColor = new Color(255, 0, 0); pmap.DrawLine(gc, sz / 4, sz / 4, (sz - 1) - (sz / 4), (sz - 1) - (sz / 4)); pmap.DrawLine(gc, (sz - 1) - (sz / 4), sz / 4, sz / 4, (sz - 1) - (sz / 4)); return(Pixbuf.FromDrawable(pmap, pmap.Colormap, 0, 0, 0, 0, sz, sz)); } }
override public void Render(Image image, double x, double y, double w, double h) { x *= _zoom; y *= _zoom; w *= _zoom; h *= _zoom; int ix = _offx + (int)x; int iy = _offy + (int)y; int iw = (int)w; int ih = (int)h; if (ix + iw == _pw) { iw--; } if (iy + ih == _ph) { ih--; } _pixmap.DrawRectangle(_gc, false, ix, iy, iw, ih); _pixmap.DrawRectangle(_gc, true, ix, iy, iw, ih); var clone = RotateAndScale(image, w, h); int tw = clone.Width; int th = clone.Height; ix += (iw - tw) / 2; iy += (ih - th) / 2; var pixbuf = clone.GetThumbnail(tw, th, Transparency.KeepAlpha); pixbuf.RenderToDrawable(_pixmap, _gc, 0, 0, ix, iy, -1, -1, RgbDither.Normal, 0, 0); pixbuf.Dispose(); }
// Create a new pixmap of the appropriate size to store our scribbles private void ScribbleConfigure(object o, ConfigureEventArgs args) { Widget widget = o as Widget; Rectangle allocation = widget.Allocation; pixmap = new Pixmap(widget.GdkWindow, allocation.Width, allocation.Height, -1); // Initialize the pixmap to white pixmap.DrawRectangle(widget.Style.WhiteGC, true, 0, 0, allocation.Width, allocation.Height); // We've handled the configure event, no need for further processing. args.RetVal = true; }
protected override void OnConfigure(object o, ConfigureEventArgs args) { EventConfigure eventConfigure = args.Event; Gdk.Window window = eventConfigure.Window; pixmap = new Pixmap(window, Allocation.Width, Allocation.Height, -1); // Initialize the pixmap to white pixmap.DrawRectangle(Style.WhiteGC, true, 0, 0, Allocation.Width, Allocation.Height); // We've handled the configure event, no need for further processing. args.RetVal = true; }
public ArrowWindow(DockToolbarFrame frame, Direction dir) : base(Gtk.WindowType.Popup) { SkipTaskbarHint = true; Decorated = false; TransientFor = frame.TopWindow; direction = dir; arrow = CreateArrow(); if (direction == Direction.Up || direction == Direction.Down) { width = PointerWidth; height = LineLength + PointerLength + 1; } else { height = PointerWidth; width = LineLength + PointerLength + 1; } // Create the mask for the arrow Gdk.Color black, white; black = new Gdk.Color(0, 0, 0); black.Pixel = 1; white = new Gdk.Color(255, 255, 255); white.Pixel = 0; Gdk.Pixmap pm = new Pixmap(this.GdkWindow, width, height, 1); Gdk.GC gc = new Gdk.GC(pm); gc.Background = white; gc.Foreground = white; pm.DrawRectangle(gc, true, 0, 0, width, height); gc.Foreground = black; pm.DrawPolygon(gc, false, arrow); pm.DrawPolygon(gc, true, arrow); this.ShapeCombineMask(pm, 0, 0); Realize(); redgc = new Gdk.GC(GdkWindow); redgc.RgbFgColor = new Gdk.Color(255, 0, 0); Resize(width, height); }
public ArrowWindow(DockToolbarFrame frame, Direction dir) : base(Gtk.WindowType.Popup) { SkipTaskbarHint = true; Decorated = false; TransientFor = frame.TopWindow; direction = dir; arrow = CreateArrow (); if (direction == Direction.Up || direction == Direction.Down) { width = PointerWidth; height = LineLength + PointerLength + 1; } else { height = PointerWidth; width = LineLength + PointerLength + 1; } // Create the mask for the arrow Gdk.Color black, white; black = new Gdk.Color (0, 0, 0); black.Pixel = 1; white = new Gdk.Color (255, 255, 255); white.Pixel = 0; Gdk.Pixmap pm = new Pixmap (this.GdkWindow, width, height, 1); Gdk.GC gc = new Gdk.GC (pm); gc.Background = white; gc.Foreground = white; pm.DrawRectangle (gc, true, 0, 0, width, height); gc.Foreground = black; pm.DrawPolygon (gc, false, arrow); pm.DrawPolygon (gc, true, arrow); this.ShapeCombineMask (pm, 0, 0); Realize (); redgc = new Gdk.GC (GdkWindow); redgc.RgbFgColor = new Gdk.Color (255, 0, 0); Resize (width, height); }
private void Redraw() { TooltipText = GetToolTip(); using (Gdk.GC gc = new Gdk.GC(map)) { gc.Colormap = Gdk.Colormap.System; gc.RgbFgColor = new Color(255, 255, 255); map.DrawRectangle(gc, true, 0, 0, Diameter, Diameter); // Paint a black ring gc.RgbFgColor = new Color(0, 0, 0); map.DrawArc(gc, true, Radius / 2, Radius / 2, Radius, Radius, 0, 360 * 64); // Paint the inner colour gc.RgbFgColor = GetColour(); map.DrawArc(gc, true, Radius / 2 + 1, Radius / 2 + 1, Radius - 2, Radius - 2, 0, 360 * 64); } image.QueueDraw(); }
private void CreatePixmaps() { GCValues shapeGCV; //Create a 1 depth pixmap used as a shape //that will contain the info about transparency shape = new Pixmap(null, Gdk.Screen.Default.Width, Gdk.Screen.Default.Height, 1); shapeGC = new Gdk.GC(shape); shapeGCV = new GCValues(); shapeGC.GetValues(shapeGCV); transparent = shapeGCV.Foreground; opaque = shapeGCV.Background; shapeGC.Foreground = transparent; shape.DrawRectangle(shapeGC, true, 0, 0, Gdk.Screen.Default.Width, Gdk.Screen.Default.Height); shapeGC.Background = opaque; ShapeCombineMask(shape, 0, 0); //Create the pixmap that will contain the real drawing //Used on Expose event to redraw the drawing area pixmap = new Pixmap(drawingarea.GdkWindow, Gdk.Screen.Default.Width, Gdk.Screen.Default.Height); pixmap.DrawRectangle(drawingarea.Style.BlackGC, true, 0, 0, Gdk.Screen.Default.Width, Gdk.Screen.Default.Height); }
private void OnWidgetDestroyed(object sender, EventArgs args) { if (!IsRealized) { return; } canvas = new Pixmap(GdkWindow, widget_alloc.Width, widget_alloc.Height); if (Platform.IsMac) { //FIXME: quick hack to make less ugly on Mac, because Mac GTK doesn't yet support offscreen drawing canvas.DrawRectangle(Style.BackgroundGC(State), true, 0, 0, widget_alloc.Width, widget_alloc.Height); } else { canvas.DrawDrawable(Style.BackgroundGC(State), GdkWindow, widget_alloc.X, widget_alloc.Y, 0, 0, widget_alloc.Width, widget_alloc.Height); } if (AnimationState != AnimationState.Going) { WidgetDestroyed(this, args); } }
/// <summary> /// Triggered when the drawing area is exposed. /// </summary> private void OnExposed( object sender, ExposeEventArgs args) { // Clear out the entire graphics area with black (just // because we can). This also erases the prior rendering. Rectangle region = args.Event.Area; GC gc = new GC(pixmap); gc.ClipRectangle = region; // Check for the current pane if (currentPane != null) { currentPane.Render(pixmap, region); } // Debugging if (showUpdate.Active) { pixmap.DrawRectangle(Style.WhiteGC, false, region); } // This performs the actual drawing args.Event.Window.DrawDrawable( Style.BlackGC, pixmap, region.X, region.Y, region.X, region.Y, region.Width, region.Height); args.RetVal = false; exposeCount++; }
public static Pixbuf CreateTransparentColorSwatch (bool drawBorder) { var size = 16; using (var pmap = new Pixmap (Screen.Default.RootWindow, size, size)) using (var gc = new Gdk.GC (pmap)) { gc.RgbFgColor = new Color (255, 255, 255); pmap.DrawRectangle (gc, true, 0, 0, size, size); gc.RgbFgColor = new Color (200, 200, 200); pmap.DrawRectangle (gc, true, 0, 0, (size / 2), (size / 2)); pmap.DrawRectangle (gc, true, size / 2, size / 2, (size / 2), (size / 2)); if (drawBorder) { gc.RgbFgColor = new Color (0, 0, 0); pmap.DrawRectangle (gc, false, 0, 0, (size - 1), (size - 1)); } return Pixbuf.FromDrawable (pmap, pmap.Colormap, 0, 0, 0, 0, size, size); } }
public static Pixbuf CreateColorSwatch (int size, Color color) { using (var pmap = new Pixmap (Screen.Default.RootWindow, size, size)) using (var gc = new Gdk.GC (pmap)) { gc.RgbFgColor = color; pmap.DrawRectangle (gc, true, 0, 0, size, size); gc.RgbFgColor = new Color (0, 0, 0); pmap.DrawRectangle (gc, false, 0, 0, (size - 1), (size - 1)); return Pixbuf.FromDrawable (pmap, pmap.Colormap, 0, 0, 0, 0, size, size); } }
public static Gtk.Image GetLocationPin(Color pinColor, int pinWidth, int pinHeight) { double pixelWidth = pinWidth; double pixelHeight = pinHeight; //Independent quantities double w = pixelWidth * RESOLUTION_FACTOR; double r = w / 2; double h = pixelHeight * RESOLUTION_FACTOR; double m = BLACK_TRIM_WIDTH * RESOLUTION_FACTOR; //Dependent quantities double v = Math.Sqrt(h * h - h * w); double u = r / (h - r); Pixmap color = new Pixmap(MainWindow.main.GdkWindow, (int)w, (int)h); Pixmap mask = new Pixmap(MainWindow.main.GdkWindow, (int)w, (int)h); Gdk.GC markerShape = new Gdk.GC(color) { RgbFgColor = pinColor }; color.DrawRectangle(black, true, new Rectangle(0, 0, (int)w, (int)h)); mask.DrawRectangle(invisible, true, new Rectangle(0, 0, (int)w, (int)h)); color.DrawArc(markerShape, true, (int)m, (int)m, (int)(w - m * 2), (int)(w - m * 2), 0, FULL_CIRCLE); mask.DrawArc(visible, true, 0, 0, (int)w, (int)w, 0, FULL_CIRCLE); // The "triangle" here refers to the triangle formed by the bottom vertex, a tangent point and the bottom of the image. // // ------- --- Independent quantities: // / | \ | r = radius of circle // | |_____| | h = height of pin // | | r | | m = thickness of black trim // \ | /. h // \ | / . | Dependent quantities: // \ |θ /v . | θ = angle between axis of symmetry and the sides of the spear // \ |^/ . | u = sin θ // \|/..... _|_ v = hypotenuse of the spear // r // // [center] O___ // | ---___[innerRight] // | O--___ // |________/______--O [outerRight] // | / / // | / / // | / / // | / / // | / / // | / / // | / / // |/ / v // [innerBottom] O--___ / // | m --/ // | / // | / // | / // | / // |θ / // |^/ // |/ // [outerBottom] O Vector2 center = new Vector2(r, r); Vector2 outerBottom = new Vector2(w / 2, h); Vector2 innerBottom = new Vector2(r, h - m / u); Vector2 outerLeft = center + new Vector2(-u * v, u * r); Vector2 outerRight = center + new Vector2(u * v, u * r); Vector2 innerLeft = outerLeft - new Vector2(-m * u * v / r, u * m); Vector2 innerRight = outerRight - new Vector2(m * u * v / r, u * m); //u*v/r = cos θ. color.DrawPolygon(markerShape, true, new Point[] { innerBottom.ToPoint(), innerLeft.ToPoint(), innerRight.ToPoint() }); mask.DrawPolygon(visible, true, new Point[] { outerBottom.ToPoint(), outerLeft.ToPoint(), outerRight.ToPoint() }); double coreRadius = w / 5; double coreCenter = w / 2; color.DrawArc(black, true, (int)(coreCenter - coreRadius - m), (int)(coreCenter - coreRadius - m), (int)(coreRadius * 2 + m * 2), (int)(coreRadius * 2 + m * 2), 0, FULL_CIRCLE); mask.DrawArc(film, true, (int)(coreCenter - coreRadius), (int)(coreCenter - coreRadius), (int)(coreRadius * 2), (int)(coreRadius * 2), 0, FULL_CIRCLE); Pixmap scaledColor = Scale(color, w, h, 0.1); Pixmap scaledMask = Scale(mask, w, h, 0.1); if (PlatformDetection.os == OS.Linux) { scaledMask = Bitmapize(scaledMask, 128); } return(new Gtk.Image(scaledColor, scaledMask)); }
private void CreatePixmaps() { GCValues shapeGCV; //Create a 1 depth pixmap used as a shape //that will contain the info about transparency shape = new Pixmap (null, Gdk.Screen.Default.Width, Gdk.Screen.Default.Height, 1); shapeGC = new Gdk.GC (shape); shapeGCV = new GCValues (); shapeGC.GetValues (shapeGCV); transparent = shapeGCV.Foreground; opaque = shapeGCV.Background; shapeGC.Foreground = transparent; shape.DrawRectangle (shapeGC, true, 0, 0, Gdk.Screen.Default.Width, Gdk.Screen.Default.Height); shapeGC.Background = opaque; ShapeCombineMask (shape, 0, 0); //Create the pixmap that will contain the real drawing //Used on Expose event to redraw the drawing area pixmap = new Pixmap (drawingarea.GdkWindow, Gdk.Screen.Default.Width, Gdk.Screen.Default.Height); pixmap.DrawRectangle (drawingarea.Style.BlackGC, true, 0, 0, Gdk.Screen.Default.Width, Gdk.Screen.Default.Height); }
private void RenderBubbles(Gdk.Window win, Gdk.Rectangle size, out Pixbuf pbactive, out Pixbuf pbinactive, out Gdk.Pixmap pbpm) { int pmHeight, pmWidth; Gdk.Pixmap daPixmap; Gdk.Pixmap daOtherPixmap; pmHeight = size.Height - (wbsize * 2); pmWidth = size.Width - (wbsize * 2); Gdk.GC gc = new Gdk.GC(win); // Build active Pixbuf // Gdk.Pixmap pm = new Pixmap(win, pmWidth, pmHeight, -1); Gdk.Pixmap pm = new Pixmap(win, size.Width, size.Height, -1); // Paint the background white gc.RgbFgColor = new Gdk.Color(255, 255, 255); pm.DrawRectangle(gc, true, 0, 0, size.Width, size.Height); /*********************************** * draw painted oval window ***********************************/ // Paint the inside of the window gc.RgbFgColor = new Gdk.Color(249, 253, 202); Gdk.Point[] roundedSquare = CalculateRect(wbsize, wbsize, pmWidth, pmHeight); pm.DrawPolygon(gc, true, roundedSquare); // Paint the border of the window Gdk.Point[] roundedborder = CalculateRect(wbsize, wbsize, pmWidth - 1, pmHeight - 1); gc.RgbFgColor = new Gdk.Color(0, 0, 0); pm.DrawPolygon(gc, false, roundedborder); /*********************************** * add tab to bitmap ***********************************/ Gdk.Point[] balloonptr = CalcPointerMoveWindow(size.Width, size.Height); // Draw colored pointer gc.RgbFgColor = new Gdk.Color(249, 253, 202); pm.DrawPolygon(gc, true, balloonptr); gc.RgbFgColor = new Gdk.Color(0, 0, 0); // subtract one because the fill above used and extra line pm.DrawLine(gc, balloonptr[0].X, balloonptr[0].Y - 1, balloonptr[1].X, balloonptr[1].Y); pm.DrawLine(gc, balloonptr[1].X, balloonptr[1].Y, balloonptr[2].X, balloonptr[2].Y - 1); Gdk.Pixbuf pb = new Pixbuf(Gdk.Colorspace.Rgb, false, 8, size.Width, size.Height); pb = Pixbuf.FromDrawable(pm, pm.Colormap, 0, 0, 0, 0, size.Width, size.Height); pb = pb.AddAlpha(true, 255, 255, 255); RenderPixmapAndMask(pb, out daPixmap, out daOtherPixmap, 2); pbactive = pb; pbpm = daOtherPixmap; // Reset backgound to white and get next bitmap gc.RgbFgColor = new Gdk.Color(255, 255, 255); pm.DrawRectangle(gc, true, 0, 0, size.Width, size.Height); // Paint the border of the window gc.RgbFgColor = new Gdk.Color(0, 0, 0); pm.DrawPolygon(gc, false, roundedborder); // Draw white pointer gc.RgbFgColor = new Gdk.Color(255, 255, 255); pm.DrawPolygon(gc, true, balloonptr); gc.RgbFgColor = new Gdk.Color(0, 0, 0); // subtract one because the fill above used and extra line pm.DrawLine(gc, balloonptr[0].X, balloonptr[0].Y - 1, balloonptr[1].X, balloonptr[1].Y); pm.DrawLine(gc, balloonptr[1].X, balloonptr[1].Y, balloonptr[2].X, balloonptr[2].Y - 1); pb = Pixbuf.FromDrawable(pm, pm.Colormap, 0, 0, 0, 0, size.Width, size.Height); pbinactive = pb; }
// Create a new pixmap of the appropriate size to store our scribbles private void ScribbleConfigure (object o, ConfigureEventArgs args) { Widget widget = o as Widget; Rectangle allocation = widget.Allocation; pixmap = new Pixmap (widget.GdkWindow, allocation.Width, allocation.Height, -1); // Initialize the pixmap to white pixmap.DrawRectangle (widget.Style.WhiteGC, true, 0, 0, allocation.Width, allocation.Height); // We've handled the configure event, no need for further processing. args.RetVal = true; }
public void DrawChart(object obj, SizeAllocatedArgs args) { int width = args.Allocation.Width; int height = args.Allocation.Height; int size = Math.Min(width, height); //If this is true, then we don't need to update. if (size == currentSize) { return; } currentSize = size; currentSize = size; int chartRadius = size; int labelRadius = 0; color = new Pixmap(MainWindow.main.GdkWindow, size, size); mask = new Pixmap(MainWindow.main.GdkWindow, size, size); Gdk.GC visible = new Gdk.GC(mask) { RgbFgColor = new Color(255, 255, 255) }; Gdk.GC invisible = new Gdk.GC(mask) { RgbFgColor = new Color(0, 0, 0) }; Gdk.GC white = new Gdk.GC(color) { RgbFgColor = new Color(255, 255, 255) }; // for marking the mask. Gdk.GC lightGrey = new Gdk.GC(color) { RgbFgColor = new Color(200, 200, 200) }; // for the axes Gdk.GC grey = new Gdk.GC(color) { RgbFgColor = new Color(125, 125, 125) }; // for the axis markings Gdk.GC darkGrey = new Gdk.GC(color) { RgbFgColor = new Color(100, 100, 100) }; // for the axis labels Gdk.GC[] wrapperColors = { new Gdk.GC(color) { RgbFgColor = new Gdk.Color(170, 140, 0) }, //Regular new Gdk.GC(color) { RgbFgColor = new Color(0, 0, 200) }, //Tinker new Gdk.GC(color) { RgbFgColor = new Color(0, 150, 0) }, //Master new Gdk.GC(color) { RgbFgColor = new Color(0, 0, 0) }, //Breaker }; color.DrawRectangle(white, true, new Rectangle(0, 0, size, size)); mask.DrawRectangle(invisible, true, new Rectangle(0, 0, size, size)); //The eight directions in which vertices lie Vector2[] directions = { new Vector2(0, -1), new Vector2(Math.Sqrt(2) / 2, -Math.Sqrt(2) / 2), new Vector2(1, 0), new Vector2(Math.Sqrt(2) / 2, Math.Sqrt(2) / 2), new Vector2(0, 1), new Vector2(-Math.Sqrt(2) / 2, Math.Sqrt(2) / 2), new Vector2(-1, 0), new Vector2(-Math.Sqrt(2) / 2, -Math.Sqrt(2) / 2) }; IntVector2 center = new IntVector2(size / 2, size / 2); //Compute magnitudes int[] indexMap = { 0, 1, 5, 3, 7, 0, 4, 6, 2 }; //old[0] -> new[1], old[1] -> new[5] etc. int[] reverseIndexMap = { 5, 1, 8, 3, 6, 2, 7, 4 }; //old[0] -> new[1], old[1] -> new[5] etc. float[] magnitudes = new float[8]; //Magnitudes of the positions of the vertices float[,] fractions = new float[8, 3]; //Fractional contribution of each wrapper of each rating classification for (int i = 1; i <= 8; i++) { int j = indexMap[i]; magnitudes[j] = values[4, i] > 0 ? values[4, i] : 0; if (o_vals[4, i] != 0) { fractions[j, 0] = (float)o_vals[0, i] / o_vals[4, i]; fractions[j, 1] = (float)(o_vals[0, i] + o_vals[1, i]) / o_vals[4, i]; fractions[j, 2] = (float)(o_vals[0, i] + o_vals[1, i] + o_vals[2, i]) / o_vals[4, i]; } } float greatestMagnitude = 0; for (int i = 0; i < 8; i++) { if (magnitudes[i] > greatestMagnitude) { greatestMagnitude = magnitudes[i]; } } if (greatestMagnitude < 0.01) { return; } //Determing text radius and preload labels; Pango.Layout[] labels = new Pango.Layout[8]; IntVector2[] labelSizes = new IntVector2[8]; for (int i = 0; i < 8; i++) { //Label labels[i] = new Pango.Layout(PangoContext) { Alignment = Pango.Alignment.Center }; if (multipliers == null) { labels[i].SetText(Ratings.symbols[reverseIndexMap[i]]); } else { labels[i].SetMarkup(Ratings.symbols[reverseIndexMap[i]] + "\n<small>×" + multipliers[reverseIndexMap[i]].ToString("0.0") + "</small>"); } labels[i].GetSize(out int labelWidth, out int labelHeight); labelSizes[i] = new IntVector2(labelWidth, labelHeight) / Pango.Scale.PangoScale; int thisLabelRadius = Math.Max(labelSizes[i].x, labelSizes[i].y); if (thisLabelRadius > labelRadius) { labelRadius = thisLabelRadius; chartRadius = size / 2 - labelRadius * 2; } } for (int i = 0; i < 8; i++) { IntVector2 textPoint = directions[i] * (chartRadius + labelRadius) + (Vector2)center - (Vector2)labelSizes[i] / 2; color.DrawLayout(darkGrey, textPoint.x, textPoint.y, labels[i]); mask.DrawLayout(visible, textPoint.x, textPoint.y, labels[i]); //Line IntVector2 endPoint = (directions[i] * chartRadius) + (Vector2)center; color.DrawLine(lightGrey, center.x, center.y, endPoint.x, endPoint.y); mask.DrawLine(visible, center.x, center.y, endPoint.x, endPoint.y); } //Draw circles and axis markings float theoreticalPtInterval = (size / 6 + 20) / 2; float theoreticalRatingInterval = theoreticalPtInterval / chartRadius * greatestMagnitude; //(between 20pt markings) int ratingInterval = (int)Math.Round(theoreticalRatingInterval); //Round it off for neatness float ptInterval = ratingInterval / greatestMagnitude * chartRadius; //Now what's the pt interval for that? for (int i = 1; ptInterval * i < chartRadius; i++) { //Circle int radius = (int)(ptInterval * i); color.DrawArc(lightGrey, false, center.x - radius, center.y - radius, radius * 2, radius * 2, 0, 23040); //Angles are in 1/64th degrees, 23040 = 360*64 = full circle. mask.DrawArc(visible, false, center.x - radius, center.y - radius, radius * 2, radius * 2, 0, 23040); //Axis marking Pango.Layout mark = new Pango.Layout(PangoContext); mark.SetText("" + ratingInterval * i); mark.GetSize(out int markWidth, out int markHeight); IntVector2 markSize = new IntVector2(markWidth, markHeight) / Pango.Scale.PangoScale; IntVector2 markCenter = (Vector2)center + directions[2] * ptInterval * i; mask.DrawArc(invisible, true, markCenter.x - markSize.x / 2, markCenter.y - markSize.y / 2, markSize.x, markSize.y, 0, 23040); //Clears a circular space for the mark color.DrawLayout(grey, markCenter.x - markSize.x / 2, markCenter.y - markSize.y / 2, mark); //Actually mask.DrawLayout(visible, markCenter.x - markSize.x / 2, markCenter.y - markSize.y / 2, mark); //draw the mark. } //Compute vertices IntVector2[,] vertices = new IntVector2[4, 8]; for (int i = 0; i < 8; i++) { for (int j = 0; j < 3; j++) { vertices[j, i] = directions[i] * (chartRadius / greatestMagnitude) * magnitudes[i] * fractions[i, j] + (Vector2)center; } vertices[3, i] = directions[i] * (chartRadius / greatestMagnitude) * magnitudes[i] + (Vector2)center; } //Bump vertices by a pixel if they overlap. bool changed = true; while (changed) { changed = false; for (int i = 3; i > 1; i--) { for (int j = 0; j < 8; j++) { if (vertices[i, j] == vertices[i - 1, j]) { vertices[i, j] += (IntVector2)directions[j]; changed = true; } } } } //Draw polygons for (int i = 0; i < 4; i++) { for (int j = 0; j < 7; j++) //j=7 is excluded as we need to connect it to vertex 0 manually. { color.DrawLine(wrapperColors[i], vertices[i, j].x, vertices[i, j].y, //This point vertices[i, j + 1].x, vertices[i, j + 1].y); //Next point mask.DrawLine(visible, vertices[i, j].x, vertices[i, j].y, //This point vertices[i, j + 1].x, vertices[i, j + 1].y); //Next point } color.DrawLine(wrapperColors[i], vertices[i, 7].x, vertices[i, 7].y, //Point 7 vertices[i, 0].x, vertices[i, 0].y); //Point 0 mask.DrawLine(visible, vertices[i, 7].x, vertices[i, 7].y, //Point 7 vertices[i, 0].x, vertices[i, 0].y); //Point 0 } if (metamultipliers != null) { int currentY = size - 5; for (int i = 3; i >= 0; i--) { Pango.Layout label = new Pango.Layout(PangoContext) { Alignment = Pango.Alignment.Center }; label.SetMarkup("<small>x" + metamultipliers[i].ToString("0.0") + "</small>"); label.GetSize(out int labelWidth, out int labelHeight); labelWidth = (int)(labelWidth / Pango.Scale.PangoScale); labelHeight = (int)(labelHeight / Pango.Scale.PangoScale); currentY -= labelHeight; color.DrawLayout(wrapperColors[i], size - labelWidth - 5, currentY, label); mask.DrawLayout(visible, size - labelWidth - 5, currentY, label); } } SetFromPixmap(color, mask); }
public static Gtk.Image GetIcon(object iconified, Color iconColor, int iconSize, bool decor = false) { IconRequest request = new IconRequest(iconified, iconColor, iconSize); if (iconCache.ContainsKey(request)) { return(new Gtk.Image(iconCache[request].color, iconCache[request].mask)); } double pixelSize = iconSize; double size = pixelSize * RESOLUTION_FACTOR; //Since 12 across is 0-11; we don't want to draw on 12 and lose pixels. Pixmap color = new Pixmap(MainWindow.main.GdkWindow, (int)size, (int)size); Pixmap mask = new Pixmap(MainWindow.main.GdkWindow, (int)size, (int)size); Gdk.GC colorGC = new Gdk.GC(color) { RgbFgColor = iconColor }; if (iconified is Threat) { color.DrawRectangle(colorGC, true, new Rectangle(0, 0, (int)size, (int)size)); mask.DrawRectangle(invisible, true, new Rectangle(0, 0, (int)size, (int)size)); switch ((Threat)iconified) { case Threat.C: // a circle mask.DrawArc(visible, true, (int)(size * 0.225), (int)(size * 0.225), (int)(size * 0.55), (int)(size * 0.55), 0, FULL_CIRCLE); break; case Threat.B: // A square double squareSize = 0.55 * size; double margin = (size - squareSize) / 2; mask.DrawPolygon(visible, true, new Point[] { new Point((int)margin, (int)margin), new Point((int)(margin + squareSize), (int)margin), new Point((int)(margin + squareSize), (int)(margin + squareSize)), new Point((int)margin, (int)(margin + squareSize)) }); break; case Threat.A: // A triangle with the point upwards. double width = size * 0.75; double height = width * Math.Sqrt(3) / 2; mask.DrawPolygon(visible, true, new Point[] { new Point((int)(size * 0.1), (int)(size - height) / 2), new Point((int)(size * 0.9), (int)(size - height) / 2), new Point((int)(size / 2), (int)(size + height) / 2) }); break; case Threat.S: // A four-pointed star. mask.DrawPolygon(visible, true, new Point[] { new Point(0, (int)(size / 2)), new Point((int)(size / 3), (int)(size / 3)), new Point((int)(size / 2), 0), new Point((int)(size * 2 / 3), (int)(size / 3)), new Point((int)size, (int)(size / 2)), new Point((int)(size * 2 / 3), (int)(size * 2 / 3)), new Point((int)(size / 2), (int)size), new Point((int)(size / 3), (int)(size * 2 / 3)) }); break; case Threat.X: mask.DrawArc(visible, true, (int)(size * 0.05), (int)(size * 0.05), (int)(size * 0.9), (int)(size * 0.9), 0, FULL_CIRCLE); mask.DrawArc(invisible, true, (int)(size * 0.15), (int)(size * 0.15), (int)(size * 0.7), (int)(size * 0.7), 0, FULL_CIRCLE); mask.DrawArc(visible, true, (int)(size * 0.4), (int)(size * 0.4), (int)(size * 0.2), (int)(size * 0.2), 0, FULL_CIRCLE); mask.DrawPoint(visible, (int)(size / 2), (int)(size / 2)); break; } } else if (iconified is StructureType) { if (decor) { color.DrawRectangle(black, true, new Rectangle(0, 0, (int)size, (int)size)); mask.DrawRectangle(invisible, true, new Rectangle(0, 0, (int)size, (int)size)); mask.DrawArc(translucent, true, 0, 0, (int)size, (int)size, 0, FULL_CIRCLE); } else { color.DrawRectangle(colorGC, true, new Rectangle(0, 0, (int)size, (int)size)); mask.DrawRectangle(invisible, true, new Rectangle(0, 0, (int)size, (int)size)); } switch ((StructureType)iconified) { case StructureType.Tactical: double width = size * 0.7; double height = size * 0.75; double xMargin = (size - width) / 2; double yMargin = (size - height) / 2; double dipHeight = size * 0.1; double peakHeight = size * 0.3; Vector2 upperLeft = new Vector2(xMargin, yMargin); Vector2 upperRight = upperLeft + new Vector2(width, 0); Vector2 lowerLeft = upperLeft + new Vector2(0, height - peakHeight); Vector2 lowerRight = upperRight + new Vector2(0, height - peakHeight); Vector2 upperMiddle = new Vector2(size / 2, yMargin + dipHeight); Vector2 lowerMiddle = new Vector2(size / 2, size - yMargin); mask.DrawPolygon(visible, true, new Point[] { upperLeft.ToPoint(), upperMiddle.ToPoint(), upperRight.ToPoint(), lowerRight.ToPoint(), lowerMiddle.ToPoint(), lowerLeft.ToPoint() }); if (decor) { color.DrawPolygon(colorGC, true, new Point[] { upperLeft.ToPoint(), upperMiddle.ToPoint(), upperRight.ToPoint(), lowerRight.ToPoint(), lowerMiddle.ToPoint(), lowerLeft.ToPoint() }); } break; case StructureType.Economic: Vector2 center = new Vector2(size / 2, size / 2); double radii = 0.2 * size; double diameter = radii * 2; Vector2 topCenter = center - new Vector2(0, 2 * radii / Math.Sqrt(3)); Vector2 leftCenter = center + new Vector2(radii, Math.Sqrt(2) / 2 * radii); Vector2 rightCenter = center + new Vector2(-radii, Math.Sqrt(2) / 2 * radii); Vector2 topCorner = topCenter - new Vector2(radii, radii); Vector2 leftCorner = leftCenter - new Vector2(radii, radii); Vector2 rightCorner = rightCenter - new Vector2(radii, radii); mask.DrawArc(visible, true, (int)topCorner.x, (int)topCorner.y, (int)diameter, (int)diameter, 0, FULL_CIRCLE); if (decor) { color.DrawArc(colorGC, true, (int)topCorner.x, (int)topCorner.y, (int)diameter, (int)diameter, 0, FULL_CIRCLE); } mask.DrawArc(visible, true, (int)leftCorner.x, (int)leftCorner.y, (int)diameter, (int)diameter, 0, FULL_CIRCLE); if (decor) { color.DrawArc(colorGC, true, (int)leftCorner.x, (int)leftCorner.y, (int)diameter, (int)diameter, 0, FULL_CIRCLE); } mask.DrawArc(visible, true, (int)rightCorner.x, (int)rightCorner.y, (int)diameter, (int)diameter, 0, FULL_CIRCLE); if (decor) { color.DrawArc(colorGC, true, (int)rightCorner.x, (int)rightCorner.y, (int)diameter, (int)diameter, 0, FULL_CIRCLE); } break; case StructureType.Aesthetic: double radius1 = size * 0.4; double margin1 = size / 2 - radius1; double radius2 = radius1 * 0.75; double margin2 = size / 2 - radius2; mask.DrawArc(visible, true, (int)margin1, (int)margin1, (int)(radius1 * 2), (int)(radius1 * 2), 0, FULL_CIRCLE); if (decor) { color.DrawArc(colorGC, true, (int)margin1, (int)margin1, (int)(radius1 * 2), (int)(radius1 * 2), 0, FULL_CIRCLE); color.DrawArc(black, true, (int)margin2, (int)margin1, (int)(radius2 * 2), (int)(radius2 * 2), 0, FULL_CIRCLE); mask.DrawArc(translucent, true, (int)margin2, (int)margin1, (int)(radius2 * 2), (int)(radius2 * 2), 0, FULL_CIRCLE); } else { mask.DrawArc(invisible, true, (int)margin2, (int)margin1, (int)(radius2 * 2), (int)(radius2 * 2), 0, FULL_CIRCLE); } break; } } else if (iconified is IconTemplate) { color.DrawRectangle(colorGC, true, new Rectangle(0, 0, (int)size, (int)size)); mask.DrawRectangle(invisible, true, new Rectangle(0, 0, (int)size, (int)size)); switch ((IconTemplate)iconified) { case IconTemplate.LeftArrow: mask.DrawPolygon(visible, true, new Point[] { new Point((int)size, 0), new Point(0, (int)(size / 2)), new Point((int)size, (int)size) }); break; case IconTemplate.RightArrow: mask.DrawPolygon(visible, true, new Point[] { new Point(0, 0), new Point((int)size, (int)(size / 2)), new Point(0, (int)size) }); break; case IconTemplate.X: int close = (int)(size / 6); int far = (int)(size * 5 / 6); int end = (int)size; mask.DrawPolygon(visible, true, new Point[] { new Point(close, 0), new Point(end, far), new Point(far, end), new Point(0, close) }); mask.DrawPolygon(visible, true, new Point[] { new Point(far, 0), new Point(0, far), new Point(close, end), new Point(end, close) }); break; } } /* * double radius = 0.55 * size; * double d = radius * 2; * double eyeballRadius = radius * 0.45; * double pupilRadius = eyeballRadius * 0.45; * Vector2 upCenter = new Vector2(size / 2, size / 2 - radius / 2); * Vector2 downCenter = new Vector2(size / 2, size / 2 + radius / 2); * Vector2 upCorner = upCenter - new Vector2(radius, radius); * Vector2 downCorner = downCenter - new Vector2(radius, radius); * mask.DrawArc(visible, true, (int)upCorner.x, (int)upCorner.y, (int)d, (int)d, -30 * 64, -120 * 64); * mask.DrawArc(visible, true, (int)downCorner.x, (int)downCorner.y, (int)d, (int)d, 30 * 64, 120 * 64); * mask.DrawArc(invisible, true, (int)(size / 2 - eyeballRadius), (int)(size / 2 - eyeballRadius), * (int)(eyeballRadius * 2), (int)(eyeballRadius * 2), 0, FULL_CIRCLE); * mask.DrawArc(visible, true, (int)(size / 2 - pupilRadius), (int)(size / 2 - pupilRadius), * (int)(pupilRadius * 2), (int)(pupilRadius * 2), 0, FULL_CIRCLE); */ Pixmap scaledColor = Scale(color, size, size, 0.1); Pixmap scaledMask = Scale(mask, size, size, 0.1); if (PlatformDetection.os == OS.Linux) { scaledMask = Bitmapize(scaledMask, 75); } iconCache.Add(request, new Icon(scaledColor, scaledMask)); return(new Gtk.Image(scaledColor, scaledMask)); }
private void OnWidgetDestroyed (object sender, EventArgs args) { if (!IsRealized) { return; } canvas = new Pixmap (GdkWindow, widget_alloc.Width, widget_alloc.Height); if (Platform.IsMac) { //FIXME: quick hack to make less ugly on Mac, because Mac GTK doesn't yet support offscreen drawing canvas.DrawRectangle (Style.BackgroundGC (State), true, 0, 0, widget_alloc.Width, widget_alloc.Height); } else { canvas.DrawDrawable (Style.BackgroundGC (State), GdkWindow, widget_alloc.X, widget_alloc.Y, 0, 0, widget_alloc.Width, widget_alloc.Height); } if (AnimationState != AnimationState.Going) { WidgetDestroyed (this, args); } }
public static Gtk.Image GetAlert(IBattleground battleground, int iconSize) { Color attackerColor = new Color(); Color defenderColor = new Color(); Color victorColor = new Color(); Color trim; if (battleground.attackers != null) { attackerColor = battleground.attackers.affiliation.color; } if (battleground.defenders != null) { defenderColor = battleground.defenders.affiliation.color; } if (battleground.battle != null) { victorColor = battleground.battle.victor.affiliation.color; } if (Battle.Relevant(battleground, Game.player)) { trim = new Color(0, 0, 0); } else { trim = new Color(50, 50, 50); attackerColor.Red = (ushort)((attackerColor.Red + 150) / 2); attackerColor.Green = (ushort)((attackerColor.Green + 150) / 2); attackerColor.Blue = (ushort)((attackerColor.Blue + 150) / 2); defenderColor.Red = (ushort)((defenderColor.Red + 150) / 2); defenderColor.Green = (ushort)((defenderColor.Green + 150) / 2); defenderColor.Blue = (ushort)((defenderColor.Blue + 150) / 2); } double pixelSize = iconSize; double size = pixelSize * RESOLUTION_FACTOR; //Since 12 across is 0-11; we don't want to draw on 12 and lose pixels. double margin = BLACK_TRIM_WIDTH * RESOLUTION_FACTOR; Pixmap color = new Pixmap(MainWindow.main.GdkWindow, (int)size, (int)size); Pixmap mask = new Pixmap(MainWindow.main.GdkWindow, (int)size, (int)size); color.DrawRectangle(new Gdk.GC(color) { RgbFgColor = trim }, true, new Rectangle(0, 0, (int)size, (int)size)); mask.DrawRectangle(invisible, true, new Rectangle(0, 0, (int)size, (int)size)); Gdk.GC attacker = new Gdk.GC(color) { RgbFgColor = attackerColor }; Gdk.GC defender = new Gdk.GC(color) { RgbFgColor = defenderColor }; Gdk.GC victor = new Gdk.GC(color) { RgbFgColor = victorColor }; Gdk.GC swordsMask = battleground.battle == null ? visible : translucent; //blade constants double bsize = size * 0.15; //The antidiagonal size of the blade (width/sqrt(2)) double m2 = margin * Math.Sqrt(2); double m3 = m2 - margin; if (battleground.attackers != null) { Vector2 A = new Vector2(0, size - bsize); Vector2 B = new Vector2(bsize, size); Vector2 C = new Vector2(size - bsize, 0); Vector2 D = new Vector2(size, bsize); Vector2 E = new Vector2(size, 0); mask.DrawPolygon(swordsMask, true, new Point[] { A, B, D, E, C }); Vector2 P = new Vector2(0.05, 0.65) * size; Vector2 Q = new Vector2(0.2, 0.5) * size; Vector2 R = new Vector2(0.35, 0.95) * size; Vector2 S = new Vector2(0.5, 0.8) * size; mask.DrawPolygon(swordsMask, true, new Point[] { P, Q, S, R }); Vector2 A2 = A + new Vector2(m2, 0); Vector2 B2 = B - new Vector2(0, m2); Vector2 C2 = C + new Vector2(m3, margin); Vector2 D2 = D - new Vector2(margin, m3); Vector2 E2 = E - new Vector2(margin, -margin); color.DrawPolygon(attacker, true, new Point[] { A2, B2, D2, E2, C2 }); Vector2 P2 = P + new Vector2(m2, 0); Vector2 Q2 = Q + new Vector2(0, m2); Vector2 R2 = R - new Vector2(0, m2); Vector2 S2 = S - new Vector2(m2, 0); color.DrawPolygon(attacker, true, new Point[] { P2, Q2, S2, R2 }); } if (battleground.defenders != null) { Vector2 a = new Vector2(size, size - bsize); Vector2 b = new Vector2(size - bsize, size); Vector2 c = new Vector2(bsize, 0); Vector2 d = new Vector2(0, bsize); Vector2 e = new Vector2(0, 0); mask.DrawPolygon(swordsMask, true, new Point[] { a, b, d, e, c }); Vector2 p = new Vector2(0.95, 0.65) * size; Vector2 q = new Vector2(0.8, 0.5) * size; Vector2 r = new Vector2(0.65, 0.95) * size; Vector2 s = new Vector2(0.5, 0.8) * size; mask.DrawPolygon(swordsMask, true, new Point[] { p, q, s, r }); Vector2 a2 = a - new Vector2(m2, 0); Vector2 b2 = b - new Vector2(0, m2); Vector2 c2 = c + new Vector2(-m3, margin); Vector2 d2 = d - new Vector2(-margin, m3); Vector2 e2 = e + new Vector2(margin, margin); color.DrawPolygon(defender, true, new Point[] { a2, b2, d2, e2, c2 }); Vector2 p2 = p - new Vector2(m2, 0); Vector2 q2 = q + new Vector2(0, m2); Vector2 r2 = r - new Vector2(0, m2); Vector2 s2 = s + new Vector2(m2, 0); color.DrawPolygon(defender, true, new Point[] { p2, q2, s2, r2 }); } if (battleground.battle != null) { const double a = 0.95106; //sin 72 P const double b = 0.30902; //cos 72 / \ const double c = 0.58779; //sin 36 T__Z/ \U__Q const double d = 0.80902; //cos 36 \_ O _/ const double ml = 3.0457; //OP margin Y/ _ \V const double ms = 1.2183; //OU margin /_/ X \_\ // S R //The unit vectors in the directions of each of the points, with O as origin Vector2 nP = new Vector2(+0, -1); Vector2 nU = new Vector2(c, -d); Vector2 nQ = new Vector2(+a, -b); Vector2 nV = new Vector2(a, b); Vector2 nR = new Vector2(+c, +d); Vector2 nX = new Vector2(0, 1); Vector2 nS = new Vector2(-c, +d); Vector2 nY = new Vector2(-a, b); Vector2 nT = new Vector2(-a, -b); Vector2 nZ = new Vector2(-c, -d); //Scale them and translate by (size/2, size/2) to correct origin double r = size / 2; double r2 = size / 5; double ir = r - ml * margin; double ir2 = r2 - ms * margin; Vector2 center = new Vector2(r, r); Vector2 P = center + r * nP; Vector2 U = center + r2 * nU; Vector2 Q = center + r * nQ; Vector2 V = center + r2 * nV; Vector2 R = center + r * nR; Vector2 X = center + r2 * nX; Vector2 S = center + r * nS; Vector2 Y = center + r2 * nY; Vector2 T = center + r * nT; Vector2 Z = center + r2 * nZ; Vector2 iP = center + ir * nP; Vector2 iU = center + ir2 * nU; Vector2 iQ = center + ir * nQ; Vector2 iV = center + ir2 * nV; Vector2 iR = center + ir * nR; Vector2 iX = center + ir2 * nX; Vector2 iS = center + ir * nS; Vector2 iY = center + ir2 * nY; Vector2 iT = center + ir * nT; Vector2 iZ = center + ir2 * nZ; mask.DrawPolygon(visible, true, new Point[] { P, U, Q, V, R, X, S, Y, T, Z }); color.DrawPolygon(black, true, new Point[] { P, U, Q, V, R, X, S, Y, T, Z }); color.DrawPolygon(victor, true, new Point[] { iP, iU, iQ, iV, iR, iX, iS, iY, iT, iZ }); } /*The shaft * double width = size / 4.5; * double height = width * 3; * Vector2 corner = new Vector2(size / 2 - width / 2, 0); * double width2 = width - margin * 2; * double height2 = height - margin * 2; * Vector2 corner2 = corner + new Vector2(margin, margin); * mask.DrawRectangle(visible, true, new Rectangle((int)corner.x, (int)corner.y, (int)width, (int)height)); * color.DrawRectangle(attacker, true, new Rectangle((int)corner2.x, (int)corner2.y, (int)width2, (int)height2)); * //The bulb * double diameter = width; * double radius = diameter / 2; * corner = new Vector2(size / 2 - radius, size - diameter); * double diameter2 = diameter - margin * 2; * double radius2 = diameter2 / 2; * corner2 = corner + new Vector2(margin, margin); * mask.DrawArc(visible, true, (int)corner.x, (int)corner.y, (int)diameter, (int)diameter, 0, FULL_CIRCLE); * color.DrawArc(attacker, true, (int)corner2.x, (int)corner2.y, (int)diameter2, (int)diameter2, 0, FULL_CIRCLE); */ Pixmap scaledColor = Scale(color, size, size, 0.1); Pixmap scaledMask = Scale(mask, size, size, 0.1); if (PlatformDetection.os == OS.Linux) { scaledMask = Bitmapize(scaledMask, 75); } return(new Gtk.Image(scaledColor, scaledMask)); }
private void RenderBubbles(Gdk.Window win, Gdk.Rectangle size, out Pixbuf pbactive, out Pixbuf pbinactive, out Gdk.Pixmap pbpm) { int pmHeight, pmWidth; Gdk.Pixmap daPixmap; Gdk.Pixmap daOtherPixmap; pmHeight = size.Height - (wbsize * 2); pmWidth = size.Width - (wbsize * 2); Gdk.GC gc = new Gdk.GC(win); Gdk.Pixmap pm = new Pixmap(win, size.Width, size.Height, -1); gc.RgbFgColor = new Gdk.Color(255, 255, 255); pm.DrawRectangle(gc, true, 0, 0, size.Width, size.Height); gc.RgbFgColor = new Gdk.Color(249, 253, 202); Gdk.Point[] roundedSquare = CalculateRect(wbsize, wbsize, pmWidth, pmHeight); pm.DrawPolygon(gc, true, roundedSquare); Gdk.Point[] roundedborder = CalculateRect(wbsize, wbsize, pmWidth - 1, pmHeight - 1); gc.RgbFgColor = new Gdk.Color(0, 0, 0); pm.DrawPolygon(gc, false, roundedborder); Gdk.Point[] balloonptr = CalcPointerMoveWindow( size.Width, size.Height ); gc.RgbFgColor = new Gdk.Color(249, 253, 202); pm.DrawPolygon(gc, true, balloonptr); gc.RgbFgColor = new Gdk.Color(0, 0, 0); pm.DrawLine(gc, balloonptr[0].X, balloonptr[0].Y-1, balloonptr[1].X, balloonptr[1].Y); pm.DrawLine(gc, balloonptr[1].X, balloonptr[1].Y, balloonptr[2].X, balloonptr[2].Y-1); Gdk.Pixbuf pb = new Pixbuf(Gdk.Colorspace.Rgb, false, 8, size.Width, size.Height); pb = Pixbuf.FromDrawable( pm, pm.Colormap, 0, 0, 0, 0, size.Width, size.Height); pb = pb.AddAlpha(true, 255, 255,255); RenderPixmapAndMask(pb, out daPixmap, out daOtherPixmap, 2); pbactive = pb; pbpm = daOtherPixmap; gc.RgbFgColor = new Gdk.Color(255, 255, 255); pm.DrawRectangle(gc, true, 0, 0, size.Width, size.Height); gc.RgbFgColor = new Gdk.Color(0, 0, 0); pm.DrawPolygon(gc, false, roundedborder); gc.RgbFgColor = new Gdk.Color(255, 255, 255); pm.DrawPolygon(gc, true, balloonptr); gc.RgbFgColor = new Gdk.Color(0, 0, 0); pm.DrawLine(gc, balloonptr[0].X, balloonptr[0].Y-1, balloonptr[1].X, balloonptr[1].Y); pm.DrawLine(gc, balloonptr[1].X, balloonptr[1].Y, balloonptr[2].X, balloonptr[2].Y - 1); pb = Pixbuf.FromDrawable( pm, pm.Colormap, 0, 0, 0, 0, size.Width, size.Height); pbinactive = pb; }
public static void DrawToFile(HuffLibrary.Tree HTree, DrawSettings Options, string FileName) { int width, height; GetAreaSize (HTree.GetRootNode (), out width, out height, 30); Gdk.Pixmap canvas = new Pixmap (null, width, height, 24); var bg_gc = new Gdk.GC (canvas); bg_gc.RgbFgColor = new Color (0, 0, 0); canvas.DrawRectangle (bg_gc, true, 0, 0, width, height); if (Options.draw_grid) DrawGrid (canvas, 30); var gc = new Gdk.GC (canvas); gc.RgbFgColor = new Color (255, 255, 0); priv_DrawList (gc, canvas, HTree.GetRootNode (), 0, 0, 0); Gdk.Pixbuf buffer = Gdk.Pixbuf.FromDrawable (canvas, Screen.Default.RgbColormap, 0, 0, 0, 0, width, height); buffer.Save (FileName, "png"); }