float frame_length = 0.1f; // in seconds void Start() { mat = GetComponent <MeshRenderer>().material; movement = GetComponent <PixelPerfectGridMovement>(); movement.current_direction = PixelPerfectGridMovement.Direction.none; }
void Start() { movement = GetComponent <PixelPerfectGridMovement>(); mat = GetComponent <MeshRenderer>().material; mat.SetColor("_BaseTint", colors[num_ghosts % colors.Length]); num_ghosts++; }